Post feature RSS Update 3

This article will display some changes in combat and ability system, it will also show some examples of trap-generation.

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Unit Ability System

The new ability system gives a better opportunity to create unique actions for different units, part of the previous combat-system is also removed and instead recreated as abilities, currently the system is only usable by players (not NPC´s).

This is how melee combat previously looked like:

1Handed Hit & 2Handed Hit
1Hand Hit Prev 2Hand Hit Prev


Here it is in the new system:

1Handed Hit Combo & 2Handed Hit Combo
1Hand Hit Combo 2Hand Hit Combo


Some more examples of abilities:

2Handed Power Hit & Gun Power Attack
Gun Power 2Hand Hit Power

Panic Rush & Dash
Rush Dash

Uber Successful Summoning
Summon


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Trap Generation

Traps may be generated depending on the assigned maps difficulty, The pictures below displays the same map but with different generated traps (using 2 different Tile-sets).

Trap0
Trap1
Trap2
Trap3

Next Update: New Alpha Demo Build

Comments
Guest
Guest

Looks good, so summons can go bad xD. Cant wait for the new alpha demo :).

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_highBitNeko Author
_highBitNeko

Summoners are currently not included in demo, but I could add one as a 5th class in the next version then the internal character creation system repaired/swapped.

Reply Good karma+1 vote
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