This week was all about pushing towards the final release of the game by adding missing content, completing features, and improving the overall gameplay experience. We are very excited to release Cryos corporation to the game, which should give you lots of new ways to take over the solar system!
Cryos Corporation – build the corporate office to unlock 4 exciting new ships!
New tutorial to guide players when starting a new game.
Input Management – new settings screen that allows you to remap all your key bindings.
Improvements & Bug Fixes
Many weapons and pieces of passive equipment now require Cryos Corporation instead of Tekla or Exeter.
Swapped the building requirement for corporation support ships and heavy ships, so the support ship is unlocked at level 2 and the largest ship is unlocked at level 3.
Increased number of resources in city markets now that players can get way bigger cargo capacity.
Increased maximum range for launching salvage drones from 300 to 600.
Increased accuracy of Tekla Silencer and Tekla Vanguard weapons by 20%.
Pirate ships can now attack buildings again.
You can no longer go into negative credits when buying resources at a market.
Increased the number of AI fleet ships that can attack radar and mining stations simultaneously from 3 to 5.
Military Station information popup screen now shows garrison size and upgrade increases.
Added missing description to power station upgrade screen.
Fixed a bug that allowed you to bring up multiple upgrade and recycle confirmation dialog boxes by pressing Y and U repeatedly.
Fixed a bug that caused some pirate ships to sit motionless above their pirate bases.
Fixed a bug where the notifications on the right of the screen were stacking on top of each other in some cases.
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