Post feature RSS Unit bonuses

The list of both old and new bonuses of Tzar: The Burden of the Crown units.

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Old Bonuses

[groups]
cavalry_sword = e knight, a horse_samurai, r heavy_cavalry, r enichar, e crusader
mounted = e knight, a horse_samurai, r heavy_cavalry, horse_archer, r enichar, e crusader, chariot
heavy_mounted = a horse_samurai, r enichar, e crusader
light_mounted = e knight, r heavy_cavalry, horse_archer, chariot
infantry_arrow_unit = archer, e longbowman
arrow_unit = archer, e longbowman, horse_archer
arrow_unit_no_horse = archer, e longbowman
machines = catapult, hcatapult, ballista
ships = galleon, hulk, xebec, fishing_boat
ships_no_fish = galleon, hulk, xebec
mace_unit = r maceman, e maceman
arrow_attack = archer, e longbowman, horse_archer, tower_wood, tower_wood2, tower_stone, xebec
infantry_units_no_monk = archer, footman, maceman, pikeman, longbowman, mage, ninja, jihad_warrior
infantry_units = archer, footman, maceman, pikeman, longbowman, mage, priest, ninja, jihad_warrior, monk
infantry_units_no_pike = archer, footman, maceman, longbowman, mage, priest, ninja, jihad_warrior, monk
magic_creatures = troll, ork, dwarf, skeleton, ghost, dragon, jinn, bat, mage
handtohand_units = peon, footman, pikeman, maceman, heavy_cavalry, jihad_warrior, spy, enichar, horse_samurai, a priest, monk, chariot, ninja, bear, troll, ork, dwarf, jinn, skeleton, ghost, knight, crusader
handtohand_no_priest = peon, footman, pikeman, maceman, heavy_cavalry, jihad_warrior, spy, enichar, horse_samurai, monk, chariot, ninja, bear, troll, ork, dwarf, jinn, skeleton, ghost, knight, crusader
towers = tower_wood, tower_wood2, tower_stone, tower_stone2, tower_rocket
coast_towers = tower_stone2, tower_rocket
buildings = house, lumber, storage, farm, harbor, blacksmith, workshop, castle, cathedral, church, tavern, market, barrack, stable, outpost, castle, mosque, magetower, tcguild, academy, magicworkshop, shaolinn, wall_wood, wall_stone, gate_wood, gate_stone, tower_wood, tower_wood2, tower_stone, tower_stone2, tower_rocket, evilcastle
buildings_no_towers_walls = house, lumber, storage, farm, harbor, blacksmith, workshop, castle, cathedral, church, tavern, market, barrack, stable, outpost, castle, mosque, magetower, tcguild, academy, magicworkshop, shaolinn, gate_wood, gate_stone, evilcastle
siege = catapult, hcatapult
pikeman = r pikeman, e pikeman
monk_priest = monk, priest
walls = wall_wood, wall_stone

[coast_towers]
ships_no_fish = +400%

[ships_no_fish]
ships_no_fish = +300%
buildings_no_towers_walls = +300%
towers = +300%
walls = +500%
machines = +200%

[siege]
buildings_no_towers_walls = +400%
ships = +400%
towers = +600%
machines = +400%
walls = +900%

[a maceman]
heavy_mounted = +50%
light_mounted = +30%

[a footman]
peon = +100%

[pikeman]
mounted = +600%

[footman]
pikeman = +150%
arrow_unit_no_horse = +150%
jihad_warrior = +100%

[r maceman]
peon = +200%

[mace_unit]
machines = +150%

[arrow_attack]
dragon = +75%
bat = +100%
e pikeman = -75%
mace_unit = +100%
chariot = -30%
monk_priest = +50%

[mage]
priest = +400%

[priest]
mage = +300%
magic_creatures = +300%

[handtohand_no_priest]
bat = -20%
dragon = -50%

[troll]
buildings = +100%

[dwarf]
buildings = +400%

[magic_creatures]
a priest = -50%

New Bonuses

[groups]
cavalry_sword = e knight, a horse_samurai, r heavy_cavalry, r enichar, e crusader
mounted = e knight, a horse_samurai, r heavy_cavalry, horse_archer, r enichar, e crusader, chariot
heavy_mounted = a horse_samurai, r enichar, e crusader
light_mounted = e knight, r heavy_cavalry, horse_archer, chariot
light_mounted_no_archer = e knight, r heavy_cavalry, chariot
infantry_arrow_unit = archer, e longbowman
arrow_unit = archer, e longbowman, horse_archer
arrow_unit_no_horse = archer, e longbowman
machines = catapult, hcatapult, ballista
ships = galleon, hulk, xebec, fishing_boat
ships_no_fish = galleon, hulk, xebec
ships_cannons = galleon, hulk
mace_unit = r maceman, e maceman
arrow_attack = archer, e longbowman, horse_archer, tower_wood, tower_wood2, tower_stone, xebec
arrow_attack_towers = tower_wood, tower_wood2, tower_stone
infantry_units_no_monk = archer, footman, maceman, pikeman, longbowman, mage, ninja, jihad_warrior
infantry_units = archer, footman, maceman, pikeman, longbowman, mage, priest, ninja, jihad_warrior, monk
infantry_units_no_pike = archer, footman, maceman, longbowman, mage, priest, ninja, jihad_warrior, monk
infantry_units_no_arrow = footman, maceman, pikeman, mage, priest, ninja, jihad_warrior, monk
infantry_units_no_arrow_no_pike = footman, maceman, mage, priest, ninja, jihad_warrior, monk
magic_creatures = troll, ork, dwarf, skeleton, ghost, dragon, jinn, bat, mage
magic_creatures_no_mage = troll, ork, dwarf, skeleton, ghost, dragon, jinn, bat
handtohand_units = peon, footman, pikeman, maceman, heavy_cavalry, jihad_warrior, spy, enichar, horse_samurai, a priest, monk, chariot, ninja, bear, troll, ork, dwarf, jinn, skeleton, ghost, knight, crusader
handtohand_no_priest = peon, footman, pikeman, maceman, heavy_cavalry, jihad_warrior, spy, enichar, horse_samurai, monk, chariot, ninja, bear, troll, ork, dwarf, jinn, skeleton, ghost, knight, crusader
towers = tower_wood, tower_wood2, tower_stone, tower_stone2, tower_rocket
coast_towers = tower_stone2, tower_rocket
buildings = house, lumber, storage, farm, harbor, blacksmith, workshop, castle, cathedral, church, tavern, market, barrack, stable, outpost, castle, mosque, magetower, tcguild, academy, magicworkshop, shaolinn, wall_wood, wall_stone, gate_wood, gate_stone, tower_wood, tower_wood2, tower_stone, tower_stone2, tower_rocket, evilcastle
buildings_no_towers_walls = house, lumber, storage, farm, harbor, blacksmith, workshop, castle, cathedral, church, tavern, market, barrack, stable, outpost, castle, mosque, magetower, tcguild, academy, magicworkshop, shaolinn, gate_wood, gate_stone, evilcastle
siege = catapult, hcatapult
pikeman = r pikeman, e pikeman
monk_priest = monk, priest
walls = wall_wood, wall_stone

[coast_towers]
ships_no_fish = +400%
infantry_units = +200%
mounted = +50%
machines = +100%
buildings = +400%

[ships_cannons]
ships_no_fish = +300%
buildings_no_towers_walls = +300%
towers = +300%
walls = +500%
machines = +200%

[siege]
buildings_no_towers_walls = +400%
ships = +400%
towers = +600%
machines = +400%
walls = +900%

[a maceman]
heavy_mounted = +50%
light_mounted = +30%

[a footman]
peon = +100%

[pikeman]
mounted = +700%

[footman]
pikeman = +100%

[jihad_warrior]
footman = +100%
pikeman = +100%
mace_unit = +100%

[r maceman]
peon = +200%

[mace_unit]
machines = +150%

[arrow_attack_towers]
dragon = +100%
bat = +150%
infantry_units_no_arrow_no_pike = +300%
peon = +100%
heavy_mounted = +50%
light_mounted = +60%
pikeman = -20%

[arrow_attack]
buildings = -75%
machines = -75%

[heavy_mounted]
arrow_unit_no_horse = +300%
machines = +300%

[light_mounted]
arrow_unit_no_horse = +300%
machines = +300%

[arrow_unit_no_horse]
dragon = +75%
bat = +100%
infantry_units_no_arrow_no_pike = +300%
horse_archer = +300%
pikeman = -10%

[horse_archer]
dragon = +50%
bat = +75%
infantry_units = +150%
heavy_mounted = +100%
light_mounted_no_archer = +100%
horse_archer = +300%

[mage]
priest = +400%
magic_creatures_no_mage = +500%
mage = +100%

[priest]
mage = +400%
magic_creatures_no_mage = +400%

[handtohand_no_priest]
bat = -20%
dragon = -50%

[troll]
buildings = +100%

[dwarf]
buildings = +800%
machines = +600%

[magic_creatures]
a priest = -50%

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