Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace / add that property and set it's value to a game object.
this combined with a bit of UI and a collider that grabs text from properties, and we have a very flexible tutorial editor system.
Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace / add that property and set it's value to a game object.
this combined with a bit of UI and a collider that grabs text from properties, and we have a very flexible tutorial editor system.