Post feature RSS Fight or Die, modifications list

The submod consist in reworking the units statistics to get the most realistic and challenging gameplay possible.

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Modifications list: (same as summary)

Units Stats
-Archers are much stronger but have less arrows. Longer to recruit and cost/upkeep raised. Should remove any archer spamming.
-Cavalry charge are much stronger, horses have more defense, they don't die after 1 hit.
Longer to recruit and cost/upkeep raised .
-Infantry cost lowered by half and stats reworked on some units that were over-underpowered. In Third age, archers we're doing the battles and it was becoming spam. By rebalancing it that way, infantry will become the heart of any battle and archers, support units.
-All units added lock_morale fonction, weak units like orcs might flee when badly damaged but no more troops fleeing for nothing!

Campaing

-Factions relations now based on the books. Every faction starts the campaing with 2-3 allies and 2-3 enemy.
-Starting armies and money reworked for each faction. More troops and money for evil factions, Good ones really have to support eachother.
-Several troops will spawn in AI settlements when attacked by player to raised difficulty because AI never puts garrison in their settlements. Now, Black gate's not gonna be as easy to take over.
Graphics

-Pictures from the LOTR movies as been used to make the units icons and info cards. This is much more immersive but only about 80 units have new pictures because the others we're not in the movies. If you find pictures of units that looks better than actual or of a unit that doesn't even have a new picture, I please you to contact me so I might make more of them.

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