Post feature Report RSS The Hopebringer: Price Reduction and Weekly Report

In addition to the usual weekly report, we have another bit of news this week. The Hopebringer has had its priced reduced to an every day price of just $4.99. Our focus moving forward will be on getting the game out of early access, and preparing a demo for the game.

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In addition to the usual weekly report, we have another bit of news this week. The Hopebringer has had its priced reduced to an every day price of just $4.99. Our focus moving forward will be on getting the game out of early access, and preparing a demo for the game.

As has been the traditional to date, here is a summary of the updates that made it into the live game this week. The highlight this week was the addition of new rogue class NPCs.

Dungeons and Scenarios

  • Added additional ground clutter to the following scenarios: Retrieve the Artifact, Destroy Their Supplies, Defeat the War Leader, Rescue, Seal the Rift, and War Plans.
  • Terrain optimizations were made to the Destroying their Supplies and Defeating the War Leader scenarios.

Graphics

  • Bone material optimizations.

NPCs

  • Introduced a new NPC ability: Backstab. This ability will only be available if an NPC is behind a player or a companion, but will deal a large amount of damage in those situations.
  • Certain NPCs can now enter into stealth mode, preventing you from seeing them unless you close within a certain distance. When an NPC enters or exits stealth mode their body will disappear in a puff of smoke.
  • Introduced new Orc Assassin NPCs. These are the first rogue NPCs in the game. these NPCs can stay in stealth mode until they are near the player. They can use the new NPC backstab ability which can deal large amounts of damage from behind. In addition to this they have special abilities which can ignore armor. They can also dodge to reposition, and in general will deal more damage, while being able to absorb less damage than an Orc Grunt. They have a new outfit with a hood to make them easy to identify.
  • Added new human Rogues NPCs. These are very similar to the Orc Assassins. With the ability to backstab, ignore armor, and stealth. They feature improved defense at the expense of critical damage, in comparison to the orc variation. An easy way to recognize rogues are by the darker clothing and bloodied masks.

Sound Effects

  • Fixed a bug that was causing some barbarians to use orc pain sound effects.

Miscellaneous

  • Localization updates.

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