Here are the goals I set myself and an inventory of items already modeled :
- Create all the existing funds in the first 3 episode of the series
- Create the biped and animation of Crash
- Creating portals
- Create the Warp Room
- Create a complete list of environmental objects to model
- Create animations usual Crash:
- Create a camera based on the same system that the game (Travelling evolving with the player and never able to return)
- Find a way to create cracks without going through the voxels
- Create the necessary particle
- Create a TOD corresponding to the colors of the original game
- Create Depth Of Field nouv plsu adapted to the new camera
- Create a new HUD in 3D based on that of the original game
- Create a LUA to remember all the game stats
The next targets will be added as and when the project progresses.
The deadline has been set for a simple reason:
I have no idea how long it takes.
Everything depends on how fast to create and animate the biped Crash.