Post feature RSS Techlevel 2 Units

This is the second article of 10 (each is for one techlevel) Here you can find general information about units & buildings.

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In Techlevel 2 we get basic vehicles, improved infantry and basic defense buildings.

Global Defense Initiative

Disc Thrower

Prerequisite: Barracks
Cost: 200 $
Strenght: 150
Armor: none
Speed: 4
Sight: 7
Weapon1: Discus Greande (40 Damage, 60 ROF, 4.5 Range, HE Warhead)
Abilities: none

Good vs Infantry/Light Vehicles
Weak vs Infantry

A classic Disc Thrower soldier, good against other infantry and light armored vehicles.

Medic

Prerequisite: Barracks
Cost: 600 $
Strenght: 125
Armor: none
Speed: 4
Sight: 6
Weapon1: Heal (50 Heal, 80 ROF, 2.83 Range, Organic Warhead)
Abilities: Medic

Good vs Nothing
Weak vs Anything

Medic!

GDI Engineer

Prerequisite: Barracks
Cost: 500 $
Strenght: 100
Armor: none
Speed: 4
Sight: 4
Weapon1: none
Abilities: Engineer

Good vs Nothing
Weak vs Anything

The Engineer that we love and hate.

Achron

Prerequisite: GDI War Factory
Cost: 500 $
Strenght: 300
Armor: light
Speed: 6
Sight: 6
Weapon1: 90mm (36 Damage, 50 ROF, 6.75 Range, AP Warhead)
Abilities: none

Good vs Basic Vehicles
Weak vs AP Infantry/Aircraft/Heavy Vehicles

The basic GDI attack vehicle. Fast and effective.

Firefly

Prerequisite: GDI War Factory
Cost: 300 $
Strenght: 200
Armor: light
Speed: 8
Sight: 10
Weapon1: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, AP Warhead)
Weapon2: Javelin Rocket Launcher (20 Damage, 80 ROF, 6 Range, AA ability, AP Warhead) )
Abilities: none

Good vs Infantry
Weak vs Vehicles

While the Achron battle tank is best suited against vehicles and base defenses, the Firefly (as called by GDI soldiers) find it's job done as supporter. The official name is Wolverine Mk. II, but because of it's smaller form compared to the Mk. I and it's faster speed, the soldiers prefer the name Firefly more.

Brotherhood of Nod

Rocket Infantry

Prerequisite: Hand of Nod
Cost: 150 $
Strenght: 125
Armor: none
Speed: 5
Sight: 7
Weapon1: Javelin Rocket Launcher (20 Damage, 80 ROF, 6 Range, AA ability, AP Warhead)
Abilities: none

Good vs Vehicles
Weak vs Infantry

Launch it! Rocket Soldiers are perfect early vehicle destroyers.

Nod Engineer

Prerequisite: Hand of Nod
Cost: 500 $
Strenght: 100
Armor: none
Speed: 5
Sight: 4
Weapon1: none
Abilities: Engineer

Good vs Nothing
Weak vs Anything

The Engineer that we love and hate.

Recon Bike

Prerequisite: Nod War Factory
Cost: 300 $
Strenght: 150
Armor: wood
Speed: 12
Sight: 5
Weapon1: Bike Missiles (2x20 Damage, 60 ROF, 5 Range, AP Warhead)
Abilities: none

Good vs Vehicles
Weak vs Infantry/Aircraft

Don't try to attack infantry with them, it's pointless. Focus on vehicles.

Attack Buggy

Prerequisite: Nod War Factory
Cost: 400 $
Strenght: 220
Armor: light
Speed: 10
Sight: 6
Weapon1: Raider Cannon (40 Damage, 55 ROF, 5 Range, CannonBullet Warhead)
Abilities: Vein Immune

Good vs Infantry
Weak vs Vehicles/Aircraft

Perfect infantry killer, weak against vehicles

Cabal's Cyborg Army

Cabal Engineer

Prerequisite: Cyborg Production Plant
Cost: 600 $
Strenght: 150
Armor: light
Speed: 4
Sight: 4
Weapon1: none
Abilities: Engineer, Fearless

Good vs Nothing
Weak vs Anything

The Engineer that we love and hate, just with Cabal style.

Jabo

Prerequisite: Cabal Factory
Cost: 300 $
Strenght: 200
Armor: light
Speed: 8
Sight: 8
Weapon1: Bike Missiles (2x20 Damage, 60 ROF, 5 Range, AP Warhead)
Weapon2: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, Bullet Warhead)
Abilities: none

Good vs Infantry/Basic Vehicles
Weak vs Vehicles/AP Infantry/Aircraft

Jabos as called by most soldiers, doesn't look very dangerous. Once they attack, they show humans fear and death...

Cyclone

Prerequisite: Cabal Factory
Cost: 500 $
Strenght: 200
Armor: light
Speed: 8
Sight: 8
Weapon1: 2xFlame Thrower (2 Damage, 50 ROF, 4.25 Range, Fire Warhead)
Abilities: none

Good vs Infantry
Weak vs Vehicles/AP Infantry/Aircraft

Cyclones burn everything into ashes. Their programm code has no entry for mercy.

Limpet Drone Scout

Prerequisite: Cabal Factory
Cost: 300 $
Strenght: 100
Armor: none
Speed: 8
Sight: 10
Weapon1: none
Abilities: Cloaked, Deployable, Amphibious

Good vs Nothing
Weak vs Anything

A typical limped drone, upgraded with improved exploration abilities.

The Forgotten

Mutant Soldier

Prerequisite: Mutant Hovel
Cost: 300 $
Strenght: 120
Armor: none
Speed: 4
Sight: 5
Weapon1: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, Bullet Warhead)
Abilities: Tiberium Proof, Heal in Tiberium

Good vs Infantry
Weak vs Armored Infantry/Vehicles/Aircraft

Mutant Soldiers outrange all basic infantry. They can deal heavy damage.

Mutant Engineer

Prerequisite: Mutant Hovel
Cost: 600 $
Strenght: 100
Armor: none
Speed: 5
Sight: 4
Weapon: none
Abilities: Engineer, Tiberium Proof, Heal in Tiberium

Good vs Nothing
Weak vs Anything

The Engineer that we love and hate, just with Mutant style.

Tamaraw

Prerequisite: Forgotten Factory
Cost: 600 $
Strenght: 200
Armor: light
Speed: 7
Sight: 7
Weapon1: 75mm (35 Damage, 40 ROF, 6 Range, AP Warhead)
Abilities: Transport (5 Passengers), Tiberium Proof, Heal in Tiberium, Vein Immune

Good vs Basic Vehicles
Weak vs AP Infantry/Vehicles/Aircraft

A heavy modified old APC.

Wolverine

Prerequisite: Forgotten Factory
Cost: 500 $
Strenght: 200
Armor: light
Speed: 7
Sight: 7
Weapon1: Assault Cannon(2x20 Damage, 50 ROF, 5 Range, CannonBullet Warhead)
Abilities: Tiberium Proof, Heal in Tiberium, Vein Immune

Good vs Infantry/Basic Vehicles
Weak vs AP Infantry/Vehicles/Aircraft

GDI threw them away, the Mutants brought them back. They combined the suit power core with Tiberium to make it more deadly than ever before.

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