Post feature Report RSS S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List

The full and final feature list for v1.0, barring any problems or issues.

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S.T.A.L.K.E.R. Call of Pripyat: Redux

v1.0 Full Feature List

Updated 29/08/2010


------------------------ [Combat] ---------------------------

- Weapons overhauled with realistic ballistics, fixed iron
sights, improved and accurate names and descriptions.

- Random Weapons system introduced, completely randomizing
all NPC weapons, giving them primary and secondary weapons
as well as attachments and ammunition based on their
faction and rank within that faction.

- Most weapons can now use attachments that they couldn't
before, e.g silencers on pistols.

- Regular iron-sights now provide only minimal zoom to
simulate the eye focusing on detail.

- Tracers removed from regular ammunition.

- New tracer ammunition added.

- New shotgun dart ammunition added.

- Mutant damage resistance adjusted to be more realistic.

- S.T.A.L.K.E.R. damage resistance adjusted for realism.

- Removed grenade-warning indicator.

- Armour provides realistic protection to relevant body-parts.

- Dropped weapons no longer contain full magazines.


---------------- [Artifacts and Anomalies] ------------------

- Artifact Overhaul - over 50 brand-new artifacts now
in game with never-before-seen names, descriptions and
properties.

- Anomalies now have a maximum of one artifact at a time.

- S.T.A.L.K.E.R.s now have a very small chance to drop
artifacts.

- Radiation is now more deadly.


------------------------- [Items] ---------------------------

- Item drop-rates have been altered to be much less than vanilla.

- Added 15 new food and drink items.

- Added 2 new medicinal items.

- Added 60+ new miscellaneous items dropped by NPCs to add
depth and atmosphere to otherwise boring NPCs.

- Added 149 new weapon variants. Check traders every now
and again.

- Removed stashes due to huge imbalance of supplies.

- Disabled weapon upgrades for now. Check traders for new,
modified versions of weapons.

- Disabled suit upgrading for now.

- Artifact containers have been removed - all suits can now
hold 5 artifacts.

- Added first-generation nightvision to the SEVA suit and
Curtain helmet.

- Improved descriptions and names of vanilla outfits.

- Made statistics more realistic for vanilla outfits.

- Suits now protect body parts realistically - no more total
coverage from head to toe from a simple bulletproof vest.

- Improved descriptions and names for almost all items.

- Adjusted weights of many items.

- Medkits now heal less all-round.

- Bandages no longer heal.

- Food no longer heals.

- You will now get hungry more quickly, and 'red' hunger
will lead to extreme stamina loss, health loss, and eventually death.

- S.T.A.L.K.E.R.s no longer give away their hard-earned
goods to you after completing achievements.

- S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100%
condition.

- Nimble now sells brand-new weaponry. His prices have also been adjusted.


------------------------ [Graphics] -------------------------

- 'CoP Variation' integrated, adding hundreds of new skins for

all factions, as well as zombified S.T.A.L.K.E.R.s.

- Flashlight adjusted.

================== [[Redux 'Full' Only]] ====================

- 'AtmosFear 2.1’ optionally available to greatly improve weather/
graphics and blowout effects:
Blowouts with AtmosFear 2 now use a blowout
wave, as seen in the Clear Sky intro. STALKERs will
be zombified when caught outside in a blowout.
--NOTE--
If you enable AtmosFear 2.1, loading times may be increased,
and more system RAM is necessary.

- Absolute Texture Packs optionally available to greatly
improve the textures of grass, trees, etc, as well as
structures, machinery, etc.
--NOTE--
If you enable Absolute Textures, loading times may be
increased and more system RAM is necessary.

- Improved weapon textures optionally available.

=======================================================


------------------------- [Misc] ----------------------------

- Starting loadout changed, and is randomized.

- Corpse dragging re-enabled (Ctrl-F).

- Removed crosshair.

- Removed motion and hostility indicator from binoculars.

- Maximum carried weight changed to 30kg and 45kg for
sprinting and moving, respectively.

- Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s.

- Added 40+ new stories told by S.T.A.L.K.E.R.s when asked
'What's going on in the Zone?'.

- Corrected some translations and improved some text segments.

- Removed alarms and lockdowns from safe-areas.

- Allowed weapons into safe-areas.

- Removed emission warnings broadcast throughout the Zone.

- Altered mutant relations to remove circling behaviour.

- Adjusted game-start time.

- Added level-changers between Zaton and Jupiter to enable
the player to move between the zones without a guide.

- Reduced corpse-stay time to simulate scavenger feeding.

- Modified 'Project M.A.I.O' integrated - significantly
improves A.I behaviour!

- Added patrolling Ecologists to the Zone who carry special
items.

- Added patrolling Mercs to the Zone who carry special items.


------------------------- [Sound] ---------------------------

- 'CoP Sound Overhaul 1.3' integrated, greatly improving
weapon sounds, some animations, bringing first person
sound levels up to realistic levels, new ambient sounds,
explosions and much more.

- Music from Shadow of Chernobyl integrated to improve
atmosphere.

- Re-added ambient sounds from SHOC and CS.

- Re-added numerous guitar tracks from SHOC.


---------------------- [HUD + Visual] -----------------------

- New HUD implemented, designed specially for Redux.

- New loading screens.

- New main menu.

- New more transparent inventory/UI.


------------------------ [Economy] --------------------------

- Re-balanced entire economy - money is now much more valuable,
and surviving will require good management of your money.

- All items have been revalued.

- Mission rewards and guide prices have been re-done.

- Goods sold by Traders and prices paid have been reworked.

- Traders now buy items to a minimum of 65% condition.


N.B. - UPDATED

These are the FINAL features, as present in v1.0

- Beacon

Post comment Comments
Amez
Amez - - 514 comments

I'm definitely looking forward to this, it seems like it will make CoP enjoyable again!

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Mocker67
Mocker67 - - 65 comments

<--- Stoked.

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Cpt.Steel
Cpt.Steel - - 148 comments

That's some serious amount of features! You really work hard on it.

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56er
56er - - 1,253 comments

Nice to see all those cool features!
But giving us 149 "new" combinations of old weapons, and disabiling the upgrade system sounds like every state of upgrade means that I have to "rebuy" the same weapon in a better upgraded version :(

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Beac Author
Beac - - 1,030 comments

Nah, doesn't work like that ;)

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JuggernautOfWar
JuggernautOfWar - - 119 comments

How does it work then?

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pogswarts
pogswarts - - 40 comments

The one thing I hate, and has turned me away from this mod is the removal of upgrades! That's one of the greatest features of CoP and this mod removes it, sad.

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Master_BroTal
Master_BroTal - - 79 comments

i agree...and those upgraded weapons are shaite

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Sgtmini
Sgtmini - - 36 comments

I have also been turned away from this mod in the past for a few deal-breaking reasons. Perhaps make certain features optional. Like letting us choose what features have changed such as the HUD or the weapon and suit modding. I want to download the mod for more items, more suits, and more of a population (like the roaming ecologists and mercs) but I don't necessarily want *all* of the additions or changes. I game for quite a few of the realism changes but....not all. I have the game on a laptop as well and perhaps I will give the mod a try on there and see how I like but a selection of choices would be nice in any case.

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SPTX
SPTX - - 324 comments

Looks great, can't wait for the upgading system to be back though.

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Commissar1032
Commissar1032 - - 489 comments

Can not wait.

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BootlegPete
BootlegPete - - 15 comments

Looks schweet cant wait to reinstall COP for this mod

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Camorak
Camorak - - 185 comments

Yay, drag-able bodies!

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paulica2k7
paulica2k7 - - 2 comments

since you disabled upgrades it means that you no longer need to find tookits and does affects the achievements system?

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Georg_Ravioli
Georg_Ravioli - - 589 comments

I imagine he still has outfit upgrades enabled, so you'll need the toolkits for that of course.

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c0kemusheen
c0kemusheen - - 6 comments

Read the page....he disabled both weapon AND gear upgrades

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lonefox91
lonefox91 - - 211 comments

Finaly it's out!

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GrayBeard
GrayBeard - - 27 comments

Lot's and Lot's of thanks for your hard work in getting this mod to us. The users, players. I'm sure I speak for many people who wanted some thing more in COP. That wasn't there in the vanilla version.
Thanks again.

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Dampus
Dampus - - 47 comments

Can you sprint with exoskeleton though? I hate not being able to run in an construct that is supposed to enhance man rather than hinder it.

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Jakkar
Jakkar - - 20 comments

I'm sure a lot of players would love to have the vaguest idea of when you -hope- to have Upgrades and Stashes re-enabled. I understand that as a modder, unpaid work must come second to other responsibilities, so I'd not be surprised if the date slips - but an indication of intention would be very helpful in my decision of whether to hold off on Redux, use Redux as a foundation to tweak myself, or play it now =)

For the moment, those two removals really turn me off, as this will be my first playthrough of CoP, after a lot of SHOC and CS.

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LoboKhan
LoboKhan - - 37 comments

If your going for "realism", I hope that only extreme hunger(no food for at least a week or two) causes death.

Also, I'm hoping that NPC's can't see you through bushes and be accurate with non scoped weapons from unrealistic distances in this mod.

NPC's should have the same vision as we do(no eagle eyes, unless you give them to everyone).

Are there any stashes at all? part of the fun of Stalker games is finding stuff in hidden stashes. Maybe they can be made harder to be found or reached.

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Stuntcrab
Stuntcrab - - 121 comments

Holy crap thats alot of features cant wait to see the future!

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D.M.E
D.M.E - - 4,446 comments

hi is there an autoload version available as i am hopeless with manual ones (have yet to succeed with any manual mods) downloaded lots of mods only ones i have been able to use are complete 2009 and clear sky complete which load up for me also are then any other mods that do this cheers

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Vintorez91
Vintorez91 - - 6 comments

Way too unstable for me, it's (1.6.02 - Full redux 1.0) crashing all the time!

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MistressFast
MistressFast - - 12 comments

I wonder,is there a way to disable the Atmosfear mod inside this mod?
Since I use the 3.0 versiom,I want to keep the Psi-storms and stuff.

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IDeathstalkerI
IDeathstalkerI - - 13 comments

- Reduced corpse-stay time to simulate scavenger feeding.
how to edit this?

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