Post feature RSS Siege 3 Features

What you can expect to see in Siege 3, from game rules to station types and everything in between.

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Siege 3 boasts a brand new gametype to UT3, involving elements from Real Time Strategy games (Stations, Resources) and Role Playing Games (XP, levels, stats, abilities, load-outs). The game is won when the enemy core is destroyed. To do that, players must utilize the following gameplay elements:

Resource Systems
RES
Produced by Basecore and Resource Structure types
Used to build and repair structures
Credits
Gained by killing enemies and damaging enemy stations
Used to buy weapons and equipment
Control
Limits the amount of stations you can have
Limit can be increased by specific stations

Station Types (structures)
Defense
Active
Passive
Resource
Intelligence
Territory Control
Logistics
Buying equipment, weapons and re-arming
Health Regeneration

Weapon Types (30+ new weapons)
Anti-Personnel
Anti-Station
Defensive
Super Weapons
Starting Weapons
Professions

Equipment Types
Stealth
Radar
Mobility
Defensive (shields, health, etc)
Offensive

Game Settings (can be changed)
Goal Score
Station Limits
Resource Limits
Territory Control Limits
Enable Super Weapon

Heads Up Display
Resources
Score
Quick Menu
Building, Upgrading, and Repairing Stations
Buying Weapons and Equipment
Station Messages

Sentinels (special thanks to Mr. Evil) will be ported into Siege 3 and altered slightly to fit the game style

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