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All Information regarding Tiberium Crisis's Scrin Vehicles.

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Vehicle List


Scrin Harvester

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When the Scrin arrived on Earth, they brought their own harvesting technology with them. Scrin Harvesters, like many of their vehicles, are bio-mechanical constructs that hover and are able to absorb Tiberium through a 'mouth', with the aid of 'claws' to bring the crystal closer. In addition, they appear to self-repair wherever Tiberium is present.

  • Affiliation: Scrin (Except Reaper - 17)
  • Cost: $1500
  • HP: 1150
  • Armour: Medium
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 50
  • Abilities: Harvest Tiberium


Shielded Harvester

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While most Scrin were satisfied with merely keeping their harvesters out of harm's way, Reaper-17's aggressive tactics often do the contrary. To minimize losses, Reaper-17 had its harvesters equipped with a Tripod's energy field generator. Unlike most shielded units, the Shielded Harvester has its energy generator installed by default, without any need to upgrade it.

  • Affiliation: Reaper - 17
  • Cost: $1500
  • HP: 1150
  • Armour: Medium
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 50
  • Abilities: Harvest Tiberium, Forcefield Generator


Explorer

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Explorers are most frequently used by the Scrin to capture ground around areas of Tiberium, which the Scrin pursue with a ferocity unmatched even by Nod. Once deployed the Explorer becomes a stationary structure, and it has not been seen to un-deploy, unlike Drone Ships.

  • Affiliation: Scrin
  • Cost: $1500
  • HP: 500
  • Armour: Light
  • Weapon: None
  • Anti what: None
  • Tech Level: 1
  • Speed: 40
  • Abilities: Unpack into Outpost


Gun Walker

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Gun walkers were Scrin bio-mechanical 'vehicles'. Like many other Scrin units, they resemble an enormous insect and moves around on six legs. They carry a rapid-firing, but low-intensity energy weapon effective against Infantry and aircraft.

  • Affiliation: Scrin (Except Reaper - 17)
  • Cost: $700
  • HP: 700
  • Armour: Medium
  • Weapon: Energy gun
  • Anti what: Infantry and Aircraft
  • Tech Level: 1
  • Speed: 50
  • Abilities: Combine with Buzzer, Attenuated Forcefields Upgrade, Range Boost (Traveler - 59 Upgrade), Tiberium Healing (Traveler - 59 Upgrade)


Shard Walker

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Believing the Gun Walker to be an antiquated relic, barely useful against all but the most primitive of species, Reaper-17 developed its own variant of the walker after a prolonged period of ritualistic, Tiberium fuelled experimentation. The result was the Shard Walker, a mutation of the Gun Walker caused by excessive Tiberium infusion. As a result of this mutation, this Walker is stronger. In lieu of an energy weapon, the Shard Walker fires Tiberium shards at high speeds. These shards are stronger than the energy weapon, and the weapon itself is capable of being upgraded to Blue shards. It can also make use of Attenuated Forcefields to increase its durability.

  • Affiliation: Reaper - 17
  • Cost: $800
  • HP: 700
  • Armour: Light
  • Weapon: Tiberium shards
  • Anti what: Infantry and Aircraft
  • Tech Level: 1
  • Speed: 50
  • Abilities: Combine with Buzzer, Attenuated Forcefields Upgrade, Blue shards Upgrade


Seeker

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Seekers are apparently designed for scouting and reconnaissance missions. Thanks to their ability to 'glide' over the battlefield, Seekers boast a high degree of speed and maneuverability. They are armed with plasma disc launchers (slightly weaker but similar to the stationary Photon Cannon) that are effective against vehicles (in particular light vehicles) as well as aircraft, but less effective against infantry. Seekers are rather lightly armoured, making them ill-suited at taking out heavy vehicles such as tanks head-on without considerably superior numbers.

  • Affiliation: Scrin
  • Cost: $800
  • HP: 650
  • Armour: Light
  • Weapon: Plasma disc launchers
  • Anti what: Vehicles and Aircraft
  • Tech Level: 1
  • Speed: 50
  • Abilities: Detect Stealth, Combine with Buzzer, Shard Launchers Upgrade, Attenuated Forcefields Upgrade, Range Boost (Traveler - 59 Upgrade)


Corrupter

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Each Corrupter is equipped with a large tank containing a viscous, Tiberium-based liquid. Corrupters use a launching system inside their "mouths" to mix a strong acid with the Tiberium-based liquid and spray the solution at enemy targets - either to rapidly decimate enemy infantry squads, clear garrisons or degrade structures.

  • Affiliation: Scrin
  • Cost: $1200
  • HP: 900
  • Armour: Medium
  • Weapon: Tiberium-spraying cannon
  • Anti what: Infantry and Structures
  • Tech Level: 1.5
  • Speed: 40
  • Abilities: Combine with Buzzer, Repair allied unit, Clear garrisoned structures


Devourer Tank

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Like Seekers, Devourers hover over the battlefield, but they are slower and more heavily armoured. Unlike the Seeker, Devourers are capable of moving sideways if necessary, in order to keep the proton cannon aimed at a target. This makes up for their lack of turret.

  • Affiliation: Scrin (Except Traveler - 59)
  • Cost: $1600
  • HP: 850
  • Armour: Medium
  • Weapon: Proton cannon
  • Anti what: Vehicles and Structures
  • Tech Level: 2
  • Speed: 40
  • Abilities: Combine with Buzzer, Conversion Beam


Mechapede

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The Mechapede closely resembles a Terran millipede or centipede, though it is exponentially larger. Its speed is faster than even a Seeker, and can fire in any direction.

  • Affiliation: Scrin
  • Cost: $1400
  • HP: 600
  • Armour: Light
  • Weapon: Plasma Cutter / Plasma Disks / Tiberium weaponry
  • Anti what: All
  • Tech Level: 3
  • Speed: 73
  • Abilities: Spawn Disintegrator Segmen / Spawn Disc Segment / Spawn Toxin Segment (Each spawn costs $100)
  • Unit showcase video: Bilibili.com


Annihilator Tripod

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The tripod walker is armed with three proton beam weapons, each mounted on the end of an articulating arm.

  • Affiliation: Scrin (Except Reaper - 17)
  • Cost: $3000
  • HP: 1875
  • Armour: Heavy
  • Weapon: Three proton cannons
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 40
  • Abilities: Forcefield Generators Upgrade


Reaper Tripod

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An upgraded version of the already fearsome Annihilator Tripod, Reaper Tripods are even more dangerous thanks to Tiberium weaponry. Standing tall on three legs, the menacing Reaper Tripod sports three "arms" each armed with a deadly energy beam capable of slicing through the thickest armor.

  • Affiliation: Reaper - 17
  • Cost: $3000
  • HP: 1875
  • Armour: Heavy
  • Weapon: Two proton cannons, one Tiberium proton cannon
  • Anti what: Vehicles and Structures
  • Tech Level: 3
  • Speed: 40
  • Abilities: Forcefield Generators Upgrade


Eradicator Hexapod (Only can build one)

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The Scrin sect known as Traveler - 59 deployed an Eradicator Hexapod in a Yellow Zone during the invasion of Earth. This massive construct was determined to be a threat to the forces of the Brotherhood of Nod who rallied to combat it. Due to its power, the Nod AI known as LEGION created a Redeemer and used its power to destroy the Hexapod thus ending its threat to the Nod civilian population in the region.

  • Affiliation: Scrin
  • Cost: $5000
  • HP: 6400
  • Armour: Heavy
  • Weapon: “Zeus” Plasma disc battery
  • Anti what: All
  • Tech Level: 3 (requires a Warp Chasm)
  • Speed: 30
  • Abilities: Converse Tiberium to heal nearby allies, Three hardpoints for infantry upgrades


--- Edit by AutoGavy on July 30th, 2020

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