Hey guys,
this feature will showcase the first changes so far in the Diversity Mod. I have made each Rusviet air unit different from the base ones, and they are all producible from the new structure, the Rusviet airfield. Files for these changes will be forthcoming once all factions gain the Airfield and unique aircraft.
Skybike
When Usonia attacked Rusviet forces in Alaska, the Rusviets were able to capture many downed Skybikes from both sides. The poor performance of the Rusviet skybikes against Usonian Airships like the Revere prompted them to redesign their existing mod. The end product is the present skybike.
Armed with guided rockets, the Rusviet skybike is effective against both air and ground, and outrange the standard skybike. Furthermore, the explosive power of the rockets create crowd control, something the original mgs could not do.
Developed in a secret base in the Kamchatka Peninsula, the Tsarist forces have been able to keep this model of skybikes from Revolutionary hands.
Stats:
Health: 600
Armour: Light
Move Speed: 3.6
Cost: 300 Iron, 60 Oil, 3 population
Repair Cost: 5 Iron per 50 Health
Reserve: Reserve 1, 1 coin, 210 Iron, 40 Oil
Rocket Weapon Stats:
Damage Against Unarmoured: 20
Damage Against Light: 30
Damage Against Medium: 25
Damage Against Heavy: 10
Damage Against Structure: 5
Burst: 4
Reload Time: 4.5 Seconds
Range: 45
Airlift
The original Airlift was far too basic and slow for modern mechanized combat, so a new model was developed. The new Airlift is faster and can unleash a rallying cry, healing and removing suppression for allies, while suppressing enemies.
The sight of an Airlift raises the morale of troops on the field, while enemies are demoralized.
Stats:
Health: 1300
Armour: Medium
Move Speed: 4
Cost: 300 Iron, 30 Oil, 3 population
Repair Cost: 5 Iron per 100 Health
Reserve: Reserve 1, 2 coin, 180 Iron, 20 Oil
MG Weapon Stats:
Damage Against Unarmoured: 3
Damage Against Light: 3
Damage Against Medium: 3
Damage Against Heavy: 3
Damage Against Structure: 3
Burst: 16
Reload Time: 4 Seconds
Range: 16
Suppression Removal Range: 15
Gunship
The Usonian Gunships used by Rusviet had a special ammunition that Rusviet could not constantly buy, so the Rusviet military built its own weapon for its gunships. Its design is very similar to the Nagan's: high burst, medium damage, and low accuracy. However, the Gunship's ammunition is much more explosive.
The Rusviet Gunship can also use a variety of special abilities to support units on the ground. These are a sweep of bullets to suppress enemy infantry and a powerful rocket that deals a lot of single target damage.
Stats:
Health: 800
Armour: Medium
Move Speed: 2.2
Cost: 550 Iron, 120 Oil, 5 population
Repair Cost: 5 Iron, 2 Oil per 50 Health
Reserve: Reserve 2, 2 coin, 440 Iron, 95 Oil
Gunships Volley Cannon Stats:
Damage Against Unarmoured: 60
Damage Against Light: 35
Damage Against Medium: 25
Damage Against Heavy: 20
Damage Against Structure: 10
Burst: 4
Reload Time: 6 Seconds
Range: 40
Rusviet Airfield
This structure is still being worked on, but it is now the productions structure for air units. Rusviet air units have since been removed from barracks and workshop. Note that although it uses the headquarters model, the Airfield is a separate structure.
Rusviet Airfield being upgraded.
Due to complications, it may be impossible to make unique airlifts for all factions. When I made unique airlifts for each faction, they could no longer deploy the unit transported.