Units that I would like to add pending if I can find an .alo model artist to collaborate with:
-Jabiim Nimbus warriors
-Black Sun bodyguards (like the ones from the comics/graphic novels of Shadows of the Empire)
-Barabel mercenaries (" ")
-Sabaoth Destroyer (like the ones from the Jedi Starfighter game in the Clone Wars era)
-Sabaoth Fighters (" ")
-501st Legion (Galactic Empire-unique stormtrooper company unit) *This is a maybe idea, since I don't want the mod to sound to much like the other Clone Wars era mods, but then again the 501st were fighting during the Battle of Hoth.
-GAAT tank (Consortium-vehicle company unit) From the original Star Wars: Clone Wars videogame in 2002/2003. *Though this is a Clone Wars era unit, it has a sleek design in which I can see how the Consortium would find it appealing and useful to add to their retinue of military land vehicles.
-Wookie Elite Berserker warriors (Rebel-land infantry/melee unit) From the Star Wars: Battlegrounds computer game. This would make a nice balance for the Rebels to use against the Imperial Bodyguards who also specialize in non-Jedi melee combat.
Heroes that I would like to add to the mod:
-Lando Calrissian (Rebel Hero)
-Bounty Hunter Team (consisting of Dengar, Zuckuss, and 4-LOM that requires a Cantina and can be recruitable for all 3 factions)
-Galen Marek/Starkiller from Forced Unleashed game (Buildable Rebel Hero)
-X2 clone (Buildable Rebel Hero) From Star Wars: Battlefront: Elite Squadron videogame.
-Delta Squad (Buildable Team Hero unit-Rebels or maybe Galactic Empire) *This would be a big maybe for a hero unit to add since I'm contemplating if it would be practical to have Delta Squad in the mod given the time era and context of the mod. Chances are I won't add them unless someone can give me good ideas on why and especially how they would fit in the background plot of the mod.
Structures that I would like to add to the mod:
-A different art design of the Sith temple
-A different art design of the Jedi temple
Planets/planetoids/asteroids that I would like to add to the mod:
Planets with special maps that I would like to add as special Corruption missions to tell the Rise of the Shadows story plot:
-Vergesso Asteroids (maybe)
-Yavin IV (maybe)
*Note for these special planet missions, it would take a while for me to figure out how to do especially if I don't have anyone who is interested in collaborating with me in making these special corrupt missions who might have XML and string edit programming experience with custom event scripting. Regardless, I plan on releasing the first version of the mod without these special story missions and work on making the custom missions for a future second version release. Besides, I already have my mind set on releasing this mod sometime this summer hopefully when I figure out how to program and finish making the intro video for the mod and the game menu animation cinematics. Just as a minor update, I'm making a fairly decent amount progress in converting Sullust into the Trandoshan homeworld, so that shouldn't be holding me back in releasing the first version of the mod.
Well, these are just proposed ideas so far, but I'll check the comments below to get anyone else's feedback and please feel free to give me some of your proposed ideas as well. Best thing to do, in order for me to know if it's feasible or not with units, is to check other mods that have the units that you want, because I'm not a computer artist, but I can get these units programmed if someone has already created the units in an alo file format and doesn't have a problem with me using them.