Rise of Kings features
Available Ages:
- Dark Age (Classical Age)
- Castle Age (Medieval Age)
- Imperial Age (Gunpowder Age)
Factions:
- Bohemians (Turks)
- Burgundians (Germans)
- Byzantines (Mayans) *
- Chinese
- Danes (Aztecs)
- English (Indians) - mostly complete
- French (Americans)
- Holy Roman Empire (French) *
- Hungarians (Bantu)
- Japanese (Romans)
- Mongolians
- Moors (Egyptians)
- Papal States (Koreans)
- Poles (Persians)
- Portuguese (Greeks)
- Russians
- Saracens (Japanese)
- Scots (Inca)
- Sicilians (Nubians)
- Spanish
- Swedes (Dutch)
- Turks (Lakota) *
- Venetians (British)
- Welsh (Iroquois)
Nations with a ' * ' have been completed. All other nations are playable with wonders, special techs and cultural units, but unless they share units with completed factions or I've decided to add some in such as for the Danes, they won't have any UUs yet.
Wonders:
Dark Age
- Uppasala Temple (Terra Cotta Army): Sweden and Denmark
- White Tower (Red Fort): Wales, England and Scotland
- Detinets (Forbidden City): Bohemia, Poland and Russia
- Baimyan Buddha (Taj Mahal): Asian factions
- Amphitheatre (Colossus): All
- Pyramid (Colosseum): All
Castle Age
- Marine Arsenal (Statue of Liberty): Sicily, Papal States and Venice
- Darul Hikmeh (Hanging Gardens): Arab factions
- Confucian Academy (Versailles): Asian factions
- Cordoba Mezquita (Temple of Tikal): Arab factions
- Hagia Sophia (Eiffel Tower): Byzantines and Turks
- Chartres Cathedral (Pyramids): European factions
Imperial Age
- Angkor Wat: Asian factions
- Apostolic Palace: European factions
- Sagres Point (Porcelain Tower): Spain and Portugal
- Alhambra Complex (Kremlin): Saracens and Moors
- Aachen Palace Complex (Supercollider): French, Hungarians, Burgundians and Holy Roman Empire
Governments :
- Feudalism => Monarchy => Absolutism
- Urban Corporation => Republic => Legalism
New Buildings
- Noble's Court: All
- Outpost (replaces Lookout Post): All
- Peasant Commune: All
- Town Watch Guild: All
Looks cool, tracking!
Thanks!