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Progress of planned features of Tiberium Tale. Keep in mind, some of them may prove to not be possible later on, and some can be abandoned in a certain stage of development.

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Planned features

Realistic Combat System, a fast-firing infantry, a better artillery (& tank) shells ballistics/physics, etc.
Campaigns:
GDI versus Tiberian fiends and creatures, also against the Forgotten and rarely against The Brotherhood
The main and true Brotherhood of Nod versus renegades, deserters, and traitors from Nod.
TS style of cameos
possibly new side (GDI, Nod) interfaces


Progress

Campaign: 0%
Adding skirmish units: 0.20 version of the mod means that 20% of skirmish units & buildings (and features) are done
Bugs and fixes: Tiberiodactyl needs to be switched off (also its start in the multiplayer battle), link colours here on Moddb should be fixed, cameos of CABAL buildings & Forgotten buildings (Research Facility, Quarters) should be corrected (the proportions/perspective aren't right).

The current progress will be constantly reported here, after the completion of some of the planned features.

Comments
Black_Dragon20
Black_Dragon20

That blue color makes me blind. Please change it in future.
BTW I like your concept of the campaign

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feillyne Author
feillyne

Changed to dark blue. :-)

We'll see if it works out.

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Black_Dragon20
Black_Dragon20

Now it's better, thanks :)

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feillyne Author
feillyne

No problem, from now on I'll strive to use only dark colours. ;-)

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