Post feature RSS Map format

The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers. The game will read these files and create functional maps on the fly.

Posted by on

The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.

The game will read these files and create functional maps on the fly.

wolfeditor01

wolfeditor02

wolfeditor03

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.