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In this game i made advanced physics for props and for bullets

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In this game i made advanced physics for props and for bullets
For example any weapon is have personal settings + randomization settings for bullet, for example bullets from SMG is have a big speed and small drag, this bullets is have a big kinetic energy on large distance, after impact the bullets can reflect from surface. Bullets from shotgun is have a big damage but lose all energy on large distance.
And i made interested moment with grenades - the grenades spawn sheels after explode, and this shells can kill someone. It was very interested for me

The shaders in the game has been made in amplify shader editor

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