Post feature Report RSS GDI Features

We found that the GDI were somewhat lacking in the standard game. They had a slow economy, their air units were no match for the other factions, and they just lacked some fun elements. We believe the GDI is now a lot more fun to play as with these changes.

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Strengths;

  • They are without doubt the strongest ground force.
  • A well rounded faction that aren't seriously lacking in any area.
  • With free special powers they have a lot of reinforcements available.
  • Repairing on the front lines.

Weaknesses:

  • They are the slowest faction so they can get caught out of position.
  • GDI are more predictable than the other factions because they don't have any abilities such as stealth or portals.

Features;

  • APC's have had mines replaced with an EMP spike to disable vehicles.
  • Mammoths have repair drones.
  • GDI are the only faction that can garrison their own buildings.
  • Orcas have chainguns and reload missiles in flight without the need to return to the airfield except for repairs.
  • Firehawks carry both AA missiles and AG missiles. The AA missiles auto reload but the AG missiles are only reloadable at the airfield.
  • Battlebases are much stronger now and receive the railgun upgrade when it's researched.
  • GDI can build a HAZMAT Disposal Facility. It provides money like a tiberium spike and acts as a silo.
  • GDI Harvesters can now call for an airlift (this requires you to call the Ox transport as normal, then you have to tell the harvester to get in it)
  • Rigs can call for an airlift
  • Airlifts are free.
  • Engineers can repair vehicles and structure. This allows you to create repair APC's, or keep bunkers repaired.
  • Commandos are tougher but now have to use several charges to blow up enemy structures.
  • Snipers are no longer revealed when they target for juggernaut strikes.

    Added in 1.1;

  • Orca chaingun bullets now showing
  • Commando much tougher
  • Zone trooper armor more effective now
  • Units now upgrade on a per unit basis using their unit menu.
  • Mammoths and Juggernauts now 25% slower
  • HAZMAT Disposal Facility now provides more income.
  • Grenadiers are less resistant to machine gun fire
  • Sonic Emitters are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
  • Guardian Cannons are less effective against Mammoths, Avatars and Tripods
  • Watchtowers are more effective against infantry but less effective against ground vehicles.
  • Juggernauts no longer shoot through cliffs / mountains - they require line of sight to fire
  • Reinforcements (GDI Airbourne, Sniper drop, Bloodhounds) reticules are now smaller
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bartpp7
bartpp7 - - 382 comments

Great work guys you have filled in the holes that made GDI easy to beat now it should be easyer to get to the last tier :)

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