Post feature RSS Future plans

This is the current list of features that are planned to be included into future releases of the game. All completed tasks have version number next to them.

Posted by on

  • Alternative Start Mode
    Player has to pick a starting point on the tile grid.
  • Least Amount of Moves
    System to record and test the least amount of moves to complete a level.
  • Demo Recorder
    Can record and playback game session demo's. Will need a new file format for the demo's to be stored in and will need to be linked / verified to the existing level.
  • WASD + Cursor keys
    Can use various keyboard input layouts to move the player icon around the grid as well as the mouse. Will need to switch in/out keyboard maps.
  • Animated Sprites
    Move the tile system to animated sprites instead of 3d models and shadows for performance reasons. Will need to test first. (Version 1.5)
  • Last Level
    Resume function that takes note of the last level completed in the config file and displays a resume button next to the start button. Only active from the front menu.
  • Points / Bonus System
    Every coloured tile removed from the board is added to a level score. Bonus scores for effective use of special tiles will highlight the possible different solutions of levels and different scores.
  • Completion / Failure screens
    A completion screen of a level will show stats on how well the level was completed. A failure screen of a level will allow the player to reset or skip
  • Normal / hard puzzles
    Split the current level pack into normal / hard puzzles so new players can progress quicker in the game and understand the special tile system easier. Completing the game on normal mode will unlock the editor/file system.
    Hard puzzles will record when unlocked for achivement bonus system
  • Undo Function
    Allow the player to be able to step back and forth through a level. May restrict this to normal mode only, not available on hard mode. This would work perfectly with the demo system. (Joint tasks)
  • Create Story
    May create a storyline to unfold during level completion screens. Not 100% sold on this idea yet, still think the game does not need a story to be fun.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.