Post feature RSS Full List of Mod Changes

As of Mod Version 1.04 Here is a full list of changes.

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--General Changes--

  • Special Weapons are no longer restricted by Shroud.
  • Multitude of Eva Priority Changes So that She focuses on 'Attack' Events instead of
  • unimportant things such as 'Unit Created' Events.
  • Four Row UI to accomodate for newly added Units.
  • Crate Effect Range Increased
  • Non-Advanced Base Defenses Promotable.
  • Random Crates button has been replaced with No Superweapons Button.
  • Random Crates is now always on.
  • Every Faction's Barracks deploy Infantry Repair Drones.
  • Garrisoned Infantry now gain 200% Range and 250% Vision on top of the already 100% Damage buff gained.

-Multiplayer Changes-

  • Changed Starting Gold Options To 10,000-50,000.
  • Colors Added: Black, Brown, Grey, White, Pink, SkyBlue.
  • CountDown Timer Reduced to 1s from 5s.
  • Max Multiplayer Beacons Increased to 15 from 3.

-General Armor Changes-

  • Ore Miners take less damage from Autocannon weapon types.
  • Decreased Damage Done to Walls by Approximately 25% on most Damage Types.
  • Infantry Now Take 30% more Damage from Cannon and Rocket Damage Types.
  • Infantry Now take 10% more Damage from Flak Weapons.
  • Lightly Armored Vehicles now take more damage from AutoCannon Weapons.
  • Tanks now take 110% Damage when attacked from the flank and 120% damage when attacked from behind.
  • Aircrafts now take significantly more damage from explosive weapon types.
  • Scout Vehicles no longer take 10000% Damage from Tesla, they take 100% Damage since it will still kill them in one shot. lol
  • Too Many Changes to List Individually. Just Note that Many Changes were made to
  • Attempt to make the game a bit more realistic without ruining gameplay.

--Allied Changes---Infantry-

  • Javelin Cost Incrased to $400 from $300.
  • Javelin Targeted Rockets Range Decreased.
  • Javelin Reload Speed While Targeted Decreased.
  • Tanya Voice Changed to the Voice of RA2 Tanya.
  • Tanya No longer requires Allied Tech Building.
  • Tanya's Shroud Clearing Range was Reduced to 400 from 500.
  • Tanya's Attack Range Increased to 150 from 140.
  • When Tanya is in an IFV the IFV can now Fire While Moving.
  • Bribe Now hits Submerged Units.

-Vehicles-

  • Riptide Can Now Carry 5 Infantry Or 1 Vehicle.
  • Allied IFV can now crush Infantry.
  • IFV can now Fire while moving. (Doesn't have a turret though so you must be driving at them for it to fire)
  • Athena's Shield Strength Increased to take 3000 Damage from 2000 Damage.
  • Athena no longer needs line of sight to attack. (Can shoot over cliffs)
  • Athena's Shield Now Blocks Damage From Japan Balloon Bombs.

-Aircraft-

  • Harbinger Gunship Added
  • Cyrocopter new ShrinkRay FX
  • Cyrocopter shrink duration decreased.
  • Shrank Unit Value Modifiers Adjusted Significantly.
  • -Speed/Rate of Fire Reduced
  • -Unit has 75% Damage instead of 25%.
  • -Range/Vision/ShroudClear is only 75% instead of 50%
  • Decreased Apollo's MaxHealth to 250 from 300.

-Navy-

  • Aircraft Carriers can now toggle between it's regular mode
  • and an immobile refueling station for one aircraft.
  • Aircraft Carrier Drones no longer need to return to the carrier to change targets.
  • Aircraft Carrier Drones now have a small shroud reveal.
  • Aircraft Carrier Spawns 6 Drones instead of 5.
  • Decreased the Minimum Attack Range of Aircraft Carriers from 200 to 50.
  • Reduced the Maximum Attack Range of Aircraft Carrier from 950 to 875.
  • Increased the Aircraft Carrier's Drone Reload Time by 2.5s.
  • Reduced the Damage Done by Hydrofoil's PhalanxGun(AntiAir Gun) to 14.5 from 17.0
  • Hydrofoil Weapon Scrambler Laser changed.
  • The High Technology Upgrade now allows Hydrofoils to disable Infantry Attacks.
  • Destroyer gained a Torpedo Naval Weapon.

-Structures-

  • Power Plant Power Production Increased to 200 from 175 (Original: 100).
  • Allied Tech Structure Build Time Decreased to 10s from 30s.
  • Allied Building Supply Slight Base Creep

-Special Powers-

  • TimeBomb Doesn't gain health with level.
  • Chonoswap Time Decreased

--Soviet Changes---Infantry-

  • Conscript Molotovs Minimum Attack Range Decreased to 40 from 60.
  • Conscript Molotov Throw Speed(Projectile Movement) Increased to 275 from 150.
  • Conscript Molotov Damage Increased to 35 from 15.
  • Flak Trooper Weapon is now Flak instead of Rocket (idk why it was rocket...)
  • Natasha's Pilot Snipe Ability Range Increased to 550 from 500.
  • Natasha can now Pilot Snipe Grounded Aircraft.
  • Added Curtain Trooper Infantry
  • Concentrates Hand-Held Iron Curtain onto vehicles of your Choosing
  • BuildTime: 10s
  • Cost: $1500
  • Requirements: Soviet TechStructure
  • Parachute Duration Increased.

-Vehicles and Aircraft-

  • Added Sputnik Open-Transport. (Different Unit than Sputnik outpost, same model)
  • Terror Drone can now garrison Sputnik Open-Transport and Soviet Battle Bunker.
  • Terror Drone's Special Ability Changed from immobilizing vehicles to disabling vehicles.
  • Increased Terror Drones Speed while Damaged.
  • Added Tesla Tank
  • Special Ability: Vehicle Disable Mode
  • BuildTime: 18s
  • Cost: $1800
  • Requirements: TeslaCoil and SuperReactor
  • Added Flame Tank
  • No Special Ability at the moment. Does have a death weapon explosion though.
  • BuildTime: 17s
  • Cost: $1700
  • Requirements: Super Reactor
  • Added B754 Screamer (Vertigo Model)
  • Drops a missile that scatters warheads across target area
  • BuildTime: 15s
  • Cost: $1500
  • Requirements: Super Reactor
  • Twinblade's Volley(Rockets) Count decreased to 4 from 8.
  • Twinblades Volley Damage Decreased to 20 from 25.
  • Twinblade MachineGun Clip Increaed to 8 from 6.
  • Kirov's Armor against Explosions Increased.
  • Kirov Carcass Damage Decreased to 350 from 500.
  • Increased the Bullfrog's Armor to better increase the Soviet's AntiAir.
  • Apocalypse Harpoon Weapon Damage Increased to 50 from 25.

-Navy-

  • Dreadnought AttackRange Increased to 950 from 750.
  • Dreadnought Scatter Radius Decreased to 5 from 30. (Dreadnought is now more accurate).
  • StingRay Damage increased to 45 from 40.
  • StingRay TeslaNova Damage Increased to 250 from 200.

-Structures-

  • Soviet Reactor Power Production Increased to 150 from 100.
  • Soviet Super Reactor Power Production Increased to 1000 from 750 (Original: 500).
  • Soviet TechLab BuildTime Decreased to 15s from 30s.
  • TeslaCoil (When Boosted) Recieves 125% Rate of Fire, 125% Area of Effect, and 125% Damage instead of 200% Damage.

-Special Powers-

  • Repair Drones now deploy on all factories. Range increased to match opposing factions.
  • Toxic Corrosion useable on Enemies and Damage Increased to 20 from 10.
  • Cash Bounty useable on Submerged and Airborne targets.
  • Invulnerable Units (Iron Curtain) are no longer affected cyrocopter's freeze or shrink.
  • Crusher Power (Player Power Upgrade Thing) now gives 75% of the Crushed Vehicles MaxHealth instead of 50%.

--Japan Changes---Infantry-

  • Added Archer Maiden
  • No Special Power....Yet.
  • Engineer no longer needs to rest after running. Duration reduced from 10s to 7s.
  • Omega no longer can attack Aircrafts.
  • Omega Shroud Clear Range Decreased to 400 from 500.
  • Shinobi Shuriken Clip Increased to 3 from 1 to seem more ninja.

-Vehicle-

  • MechaTengu Vision Range Reduced to 200 from 225.
  • Tsunami Tanks Special No longer disables Weapon and the Armor Bonus was Increased by 10%.
  • Removed AutoHeal effect from Special to Compinsate for buff.
  • King Oni MaxHealth Reduced to 2250 from 3000.
  • King Oni Build Cost Reduced to 1850 from 2000.
  • King Oni BuildTime Reduced to 18s from 20s.
  • King Oni Ram Range reduced to 10 from 50.
  • King Oni can no longer Fire while moving.
  • Shogun and King Oni Ram Specials now Instantly Kill Heroes.
  • Which is what should happen when a boat/GaintMech hits a human.
  • Japan Light Transport Vehicle now can transport either 5 Infantry or 1 Vehicle.
  • MechaTengu (AirMode) Damage Decreased by 5%.

-Navy-

  • Naginata Special Damage (per torpedo) Increased to 300 from 150.
  • Increased the Maximum Attack Range of Shogun BattleShip from 750 to 850.
  • Shogun Reload Speed Decreased to 5.5s-6.4s from 7.0s-8.0s.
  • Shogun Rush Weapon Damage increased to 2500 from 500.
  • Increased the Maximum Attack Range of Shogun BattleShip from 750 to 850.
  • Changed Seawing's 'Attacking_Water' Locomotor in hopes to speed up surfacing times.

-Structures-

  • Japan's Power Plant Power Production increased to 200 from 150 (Original: 100).
  • Japan's Base Defense Split into two seperate, but redeployable(moveable) defenses.
  • Egg BuildTime Increased to ~12s to Compensate for ~1s deploy time.
  • All Egg Movement Speed Increased to 75 from 60/65.

-Special Powers-

  • Final Squadron Damage Increased to 250 from 100.
  • Final Squadron with Enhanced Kamikaze Damage Increased to 350 from 150.
  • Lowered Range of Japan's SuperWeapon to accomodate for animation.
  • Point Defnese Drones are now usable on submerged and airborne targets.
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