Always On PVP Characters can attack or be attacked by others at anytime. Cities and populated areas provide guards to keep areas safe, while traveling in the wild leaves you defenseless. Characters are encouraged to join guilds to gain protection and back-up in the event they are attacked. Once a character is killed they drop their currently equipped backpack, any items inside it, and a piece of their equipped gear. There is a period of time where characters can return to fight for their belongings.
Skill and Possession Progression All actions are governed by skills. Every time you use one of these skills experience is earned. The higher a skill is the more effective it becomes. Equipment carry base stats that affect a players health, damage, and defense. The better the gear you have equipped and the more experienced you are, the stronger you become. An experienced character with weak gear will always be stronger then an inexperienced character in expensive, rare gear.
Housing and Property Ownership Characters have the option to either rent property in cities or build their own on rent-able lots of land at around the world. Rent-able houses can be small one bedroom apartments, multi-room houses with fenced in land, all the way up to guild halls and mansions. Rent a lot of land to design your property tile-by-tile. Characters can give various permissions to others to move or place furniture and objects, allowing friends to design and build together.
Alignment Attacking others unprovoked, killing known criminals, or even giving spare gold to beggars affect a characters alignment. This can limit which NPCs and locations are available at the time. A known criminal might be able to enter secret hideouts where as more noble characters might gain access to more guarded areas of a city. Commit too many crimes and be arrested on sight. Once arrested, characters will face trial for their crimes and be sentences to jail.
Mounted Travel Once acquired, characters can use mounts to travel on land or sea. Mounted characters travel faster but cannot provoke attacks. Travel land on horseback or craft and ride a boat from island to island. All mounts are craft-able, equip-able, and trade-able items.