Post feature RSS Feature list currently in Beta 1.3

This is the list of Server Admins features (configurable via Dvar in a .cfg file) available in Beta 1.3 currently running on the 2 Beta Servers.

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This is the list of Server Admins features (configurable via Dvar in a .cfg file) available in Beta 1.3 currently running on the 2 Beta Servers.

Hud stuff:

  • hud ammo / warning hide handling
  • team status hud
  • crosshairs handling
  • enemy crosshairs handling
  • rank and crosshair names handling
  • death icon handler
  • hit icon handler
  • hardcore persistent minimap option
  • claymore/bettys icon handling
  • range finder function (scoped or non-scoped)

Menus Stuff:

  • force autoassign
  • weapon lock feature
  • server info menu with player info
  • rules handling in server info
  • add server to favourite option
  • class limitation handling
  • unlockable class avail.

Health Stuff:

  • health bar
  • health packs (if stock health regen isn’t used)
  • pain and death sounds
  • bleeding out
  • firstaid handling
  • call for medic

Weapons stuff:

  • firing mode for assault weapons
  • longer smoke grenades
  • claymore added
  • grenades models per team
  • drop grenades handling
  • map turret handling
  • zoom scope function
  • Napalm/Mortar Hardpoints Streak handling
  • Perk setup handling
  • Bash feature on most weapons

Realism stuff:

  • drop weapons on shoot handling
  • view shift on shoot handling

Miscellaneous Stuff:

  • server messages
  • welcome messages
  • anti-bunny hopper, and anti-jump shoot
  • spawn protection
  • Idle Monitor functions
  • Forfeit override function
  • anti-sprint on start handling
  • player speed handling (per class)
  • taunts per team
  • battlechatters per team
  • voiceovers per team
Comments
aidas2
aidas2

Nice

Reply Good karma Bad karma+1 vote
Centaur1um
Centaur1um

Excellent.

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zeroy Author
zeroy

A couple more have been added since:

- Weapon Pools (spawn weapon randomely in maps for pickups)

Reply Good karma+1 vote
Winghelm
Winghelm

Is it possible to make gun jams which require case extraction via reloading without clip removal and introduce gun reliability attribute which will determine average chances of jamming?

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stepna12
stepna12

Niceeee!!

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