This article is round-up of changes to the mod since Beta 8.60 was released February 2017. Our contributors have kept up a steady stream of work, producing 10 new public alpha releases since then.
Features
- New stained glass window textures and Chaos capture sound by DontAsk4470.
- New FGD file for authoring IMP VS CSM maps and a CSM test map called tech_adpet_lab_861.
- Added a chaos option to the team selection menu, chaos class selection and chaos team HUD.
- New map ex_bunker, with Defence game-play and the Chaos team from WhitelightningTwister.
- New player model for the Chaos Renegade class.
- ex_dropzone entities now have a OnSpawn event that mappers can use to script behaviours when a player spawns in particular spot
- New player model for the Aspiring Champion class.
- New voice acting for all the chaos classes, including the Vox Communication menu. Recorded by Bulwark and edited by DontAsk
- New "Saw Bones" chaos space marine class.
- New Chaos weapons specialist player model.
- New Havoc player model.
- New IMP and CSM voice lines from Bulwark and DontAsk4470, including kill taunts for IMP VS NIDs.
- New IMP and CSM voice lines from Bulwark and DontAsk4470, including medic heals and dreadnaught battlecries.
- New Chaos Dreadnaught player model from contributor Clay_More (AKA Stahlhagel).
- New audio cues for responses during healing. Voice acting by Buylwark, edited by DontAsk.
- New audio cues for taunts after kills (IMP vs NID only). Voice acting by Buylwark, edited by DontAsk.
- New Raptor player model, raptor head contributed by Wikyyd.
- Added a new map entity ex_team_award. This will enable mappers to reward all players on a given team at once.
- New Chaos prop from Clay_more, which can be seen on csm_thunderhawk.
- New Khorne Standard prop from Clay_More.
- New Tzeench Standard prop from Clay_More.
- New Nurgle Standard prop from Clay_More.
- New Slaanesh Standard prop from Clay_More.
- New imperial generator prop from Clay_More.
- New manual pages for the Chaos Legions (requires proof reading, for grammar, spelling and Chaos Lore).
- New map ex_stronghold, a domination style, chaos fortification, with custom textures by DontAsk4470.
Bug Fixes
- Specialists beware! Humans are no-longer invulnerable to flame.
- ex_filter_team entities should now work correctly with the CSM team.
- ex_capture_objective entities now correctly fire their OnChaosCapture event.
- Ammo shrines should be working again now.
- Chaos now win on csm_thunderhawk instead of Tyranids of the imperials don't escape in time.
- Flamers should no longer damage their operators.
- Flamers should no longer damage their team mates when friendly fire is turned off.
- The Team selection menu should always show the teams for the current map.
- The Chaos team's crosshair should "light up" when aimed at imperials and not when aiming at team mates.
- Fixed an old bug with pausing and resuming map timers. This should enable mappers to create new and interesting maps.
- Hey looks like Valve changed all the SteamIDs EX was using to identify players for their hero tags. Updated hero tag code to use the new format.
- Fixed clay_more's broken hero tag.
- Fixed a glitch in the IMP assault marine model.
- Broadened the exit to the crash site on csm_thunderhawk so dreadnaughts can exit more easily.
- Attempted to fix dreadnaughts and terminators being immune to melta weapons.
- The apothecary/sawbones cannot hear their own healing voice acting.
- The killer cannot hear their own kill taunts, but everyone else can.
- Fixed a bug in the ex_capture_objective entities handling of it's Captured input.
- Prevent imperials re-capping points on ex_bunker.
- Prevent imperials damaging shield generators on ex_bunker.
Tweaks
- Added support for hero tags on CSM classes.
- Added bullet resistance to Power armour, Terminator armour and Dreadnaught armour, so they should all last longer in IMP VS CSM firefights.
- Reworked the bunker area on csm_thunderhawk to create more playable space.
- Added bump map and self-illumination to the apothecary's eqiupment.
- Suppressed chapter specific battle cries (waiting on a time to update the appropriate chapter packs).
- Suppressed the pain sound from falling.
- Tweaked the veteran plasma pistol first person shoot animation.
- Tweaked the vent system on csm_thunderhawk.
- DontAsk4470 has laid the foundations for the next level of detail pass on the CSM textures by adding the same shiny shaders as used by the imperial team models.
- DontAsk4470 created improved textures for the Sawbones helmet and pauldron.
- Replaced most low-res, human, kill icons with scalable, font-based, kill icons.
- Tweaked ex_bunker to make the 1st objective easier to capture and the 2nd objective harder.
- Fixed translation issues on ex_bunker.
- Added new chaos props to csm_thunderhawk.
- Created a new MK III style helmet for the chaos weapons specialist.
- Add a visual kickback effect to the BP combo consistent with the stand alone BP.
- Gave WhiteLightningTwister a Hero tag for his contribution of ex_bunker.
Balance
- Meltagun cost increased from 25 points to 50 points.
- Buffed Terminator armour to make it more bullet resistant.
- Nerfed Dreadnaught armour to make it less boltgun resistant.
- Nerfed narcathium poison do the same damage as a chainsword hit.
- Nerfed Apothecary healing aura to only health them 20% as mush as other players.
- Nerfed missile launcher rate of fire from 1 second per shot to 1.5 seconds between shots.
- Buffed Fex armour slightly.