Post feature Report RSS Exploring development of Far Cry 1: part 5

This is the fifth part of my article dedicated to telling you about Far Cry's cut content.

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Just as I had posted the fourth part, I stumbled upon very, very interesting content, so why would I delay a new part?

Another barrage of images incoming.

Let's go.


Concept arts come first:

Defensive Commander:

farcrypc 032204 001 782184


Factory:

farcrypc 032204 016 782199

Secondly, I have also found a few screnshots of varying interestingness.

Screenshots of the Training:

(Notice the patrolboat and V22):

81


(Not entirely sure if this one was in beta, but I don't remember V22s flying around):

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Screenshots of the Fort:

farcry 070103 005 560244

farcry 070103 007 560246

65216 vollbild

(A higher-resolution version of the one I already posted):

screenshot far cry 2682x1698 200

A screenshot of the Boat showing minigun tilting in first person:

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A screnshot of mp_dune showing Buggies with no machineguns on the top:

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I have found a series of very interesting images for the part on some Japanese game magazine site by pure miracle.

Here's the link to the web page they are on:

4gamer.net

This series of images portrays Far Cry as seen on GDC 2003.

The Crytek section itself:

001

High-resolution pictures of the editor:

These two show the true name of a level with blue cloudy sky (I have a hypothesis that this is the "proto-Fort" of sorts) - ab_stealth_harry, seen in the previous parts. By the way, trigger icons are different:

004 1

The cloudy "river" section is also placed on this level:

018 1

006

It is mind-boggling to see that we managed to recreate the HUD quite accurately:

016 1

020

021

And that's a scout in hi-res:

012

And now we have come to the main reason why this part even exists.

I have visited the site of Far Cry's lead 3D artist, Maksim Aristov, and there, in the "Crytek" section. I have found some incredibly interesting images.

By the way, here's the link to the site:

Maristov.com

So, let's admire the work of a man who made a great deal of the game's models.

These images probably date back to the time when Far Cry was supposed to be a shooter with aliens and dinosaurs.

Here's a render of Coelophysis:

charactercoelophysis

Some renders of aliens' models:

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characteroldalien2

And a render of this cyborg'y creature:

characteroldwarm12

Reminiscent of this, don't you think?

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These are renders of some hi-tech weapons, likely dating back to this era:

weaponalienassault

weaponaliendisk

weaponaliensniper

Then come the pictures from the time when Far Cry followed the concept we see now.

Renders of the original mercs' models:

charactermercsingame

Desert Eagle model, somewhat different from the one we know:

weaponde

Humvee's high-quality model:

vehiclehumveehigh

Various props:

propbarrelingame

prophtdoorhigh

prophtdoorrealtime

propingame

propstwheel

propsupporthigh

proptank1

proptank2

proptank2realtime

Some temple environment:

envtemple02

envtemple22

envtemple32

Far Cry modders should probably recognise the "embryorear.cgf" model. Here these models are, in a storage room of sorts (by the way, notice the parts of the old HUD on the right picture):

propmutanthangingame

And that's what they are supposed to grow into: a mutant you have likely never seen. Say hello to the Mutant Rear:

charactermutrear3dsmax

charactermutrearpolybump

Let's not forget about the mutants we know.

High-quality renders of Mutant Aberration...:

charactermutantaberr2

..., Mutant Chimp...:

charactermutantaberr1

charactermutantaberr1render

..., Mutant Fast,...:

charactermutfastpolybump

..., Mutant Stealth,...:

charactermutantstealth

..., Mutant Big,...:

charactermutbig

..., Mutated Krieger,...:

charactermutantkrieger

charactermutkrieger3dsmax

charactermutkriegeringame

...and Mutant Omega:

charactermutomegahigh2

charactermutomegapolybump

I think all Far Cry fans should thank this man for his incredible work.


So, this part has come to an end. More updates will come later.

Post comment Comments
Marek33
Marek33 - - 3,890 comments

Excellent work like always! It's very surprising, how much stuff has been cut, and I'm looking forward to seeing it in the game!

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changeroftheways Author
changeroftheways - - 297 comments

We' ll do as much as we can to bring it alive once more

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Blue199
Blue199 - - 6,973 comments

There's so much about this I want to talk about.. Alright, let's begin :p
1. I like that concept of Factory entrance, looks very interesting, and it seems like you would've been able to get inside the central dome at some point, pretty cool.
2. I really like those "aliens and dinosaurs" era models, especially weapons, they remind me of older games like Turok and Unreal, both in style and quality, in a good way, of course :D
3. My oh my, I never thought I'd get to see an actual model of mutant rear, or that there is one such model out there! These guys have been one of my favourite aspects of Far Cry ever since I've seen an image of one of them on a screen in Control :P It's amazing to see that there's more to them than just an unfinished idea!
You are spoiling us with these, but keep up! ^^

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changeroftheways Author
changeroftheways - - 297 comments

Woops, never seen the screen you are talking about on the Control

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Blue199
Blue199 - - 6,973 comments

After a few playthroughs I noticed there's also a screen like that in Bunker, on the upper level of the room with Mutant Screwed in it.

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changeroftheways Author
changeroftheways - - 297 comments

Wow, thanks!
Feels good and bad knowing that even the final game has a few more corners to explore!

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Blue199
Blue199 - - 6,973 comments

yup, just when I think there's nothing else left to discover BAM! Mutant Rear 3D model :D

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changeroftheways Author
changeroftheways - - 297 comments

Same to me!

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TheRenegadist
TheRenegadist - - 2,087 comments

Wow, this is a very detailed article, shows you guys are extremely committed to making this as close as it can be and I can get behind that!

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MachoMan890
MachoMan890 - - 316 comments

So it would have been more like Turok/Quake/Quake2/Vivisect Beast Within/and of course Far Cry/Crisi. Definitely will play this mod version when ready

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changeroftheways Author
changeroftheways - - 297 comments

Well, not much is known about the earlier stages of development (dinos, aliens and all), but we will definitely include a couple of levels and gather as much as we can about it.

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mvxlnm
mvxlnm - - 551 comments

всегда тут ;)

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F4Qs
F4Qs - - 272 comments

excelent work

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skullkan6
skullkan6 - - 334 comments

Excellent to see this mod is still going! Great to know. A lot of good could come of this.

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changeroftheways Author
changeroftheways - - 297 comments

Oh, thanks!

Reply Good karma+2 votes
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