Just as I had posted the fourth part, I stumbled upon very, very interesting content, so why would I delay a new part?
Another barrage of images incoming.
Let's go.
Concept arts come first:
Defensive Commander:
Factory:
Secondly, I have also found a few screnshots of varying interestingness.
Screenshots of the Training:
(Notice the patrolboat and V22):
(Not entirely sure if this one was in beta, but I don't remember V22s flying around):
Screenshots of the Fort:
(A higher-resolution version of the one I already posted):
A screenshot of the Boat showing minigun tilting in first person:
A screnshot of mp_dune showing Buggies with no machineguns on the top:
I have found a series of very interesting images for the part on some Japanese game magazine site by pure miracle.
Here's the link to the web page they are on:
This series of images portrays Far Cry as seen on GDC 2003.
The Crytek section itself:
High-resolution pictures of the editor:
These two show the true name of a level with blue cloudy sky (I have a hypothesis that this is the "proto-Fort" of sorts) - ab_stealth_harry, seen in the previous parts. By the way, trigger icons are different:
The cloudy "river" section is also placed on this level:
It is mind-boggling to see that we managed to recreate the HUD quite accurately:
And that's a scout in hi-res:
And now we have come to the main reason why this part even exists.
I have visited the site of Far Cry's lead 3D artist, Maksim Aristov, and there, in the "Crytek" section. I have found some incredibly interesting images.
By the way, here's the link to the site:
So, let's admire the work of a man who made a great deal of the game's models.
These images probably date back to the time when Far Cry was supposed to be a shooter with aliens and dinosaurs.
Here's a render of Coelophysis:
Some renders of aliens' models:
And a render of this cyborg'y creature:
Reminiscent of this, don't you think?
These are renders of some hi-tech weapons, likely dating back to this era:
Then come the pictures from the time when Far Cry followed the concept we see now.
Renders of the original mercs' models:
Desert Eagle model, somewhat different from the one we know:
Humvee's high-quality model:
Various props:
Some temple environment:
Far Cry modders should probably recognise the "embryorear.cgf" model. Here these models are, in a storage room of sorts (by the way, notice the parts of the old HUD on the right picture):
And that's what they are supposed to grow into: a mutant you have likely never seen. Say hello to the Mutant Rear:
Let's not forget about the mutants we know.
High-quality renders of Mutant Aberration...:
..., Mutant Chimp...:
..., Mutant Fast,...:
..., Mutant Stealth,...:
..., Mutant Big,...:
..., Mutated Krieger,...:
...and Mutant Omega:
I think all Far Cry fans should thank this man for his incredible work.
So, this part has come to an end. More updates will come later.
Excellent work like always! It's very surprising, how much stuff has been cut, and I'm looking forward to seeing it in the game!
We' ll do as much as we can to bring it alive once more
There's so much about this I want to talk about.. Alright, let's begin :p
1. I like that concept of Factory entrance, looks very interesting, and it seems like you would've been able to get inside the central dome at some point, pretty cool.
2. I really like those "aliens and dinosaurs" era models, especially weapons, they remind me of older games like Turok and Unreal, both in style and quality, in a good way, of course :D
3. My oh my, I never thought I'd get to see an actual model of mutant rear, or that there is one such model out there! These guys have been one of my favourite aspects of Far Cry ever since I've seen an image of one of them on a screen in Control :P It's amazing to see that there's more to them than just an unfinished idea!
You are spoiling us with these, but keep up! ^^
Woops, never seen the screen you are talking about on the Control
After a few playthroughs I noticed there's also a screen like that in Bunker, on the upper level of the room with Mutant Screwed in it.
Wow, thanks!
Feels good and bad knowing that even the final game has a few more corners to explore!
yup, just when I think there's nothing else left to discover BAM! Mutant Rear 3D model :D
Same to me!
Wow, this is a very detailed article, shows you guys are extremely committed to making this as close as it can be and I can get behind that!
So it would have been more like Turok/Quake/Quake2/Vivisect Beast Within/and of course Far Cry/Crisi. Definitely will play this mod version when ready
Well, not much is known about the earlier stages of development (dinos, aliens and all), but we will definitely include a couple of levels and gather as much as we can about it.
всегда тут ;)
excelent work
Excellent to see this mod is still going! Great to know. A lot of good could come of this.
Oh, thanks!