Post feature RSS Devlog 14 - Introducing the Everything-Needs-Ammo update!

See the new features that have been added to Undercrewed including new rooms, new animations, quality of life changes as well as needing to supply all your gun rooms with ammo.

Posted by on

Greetings Captains

Introducing the Everything-Needs-Ammo update.

I always saw Undercrewed as a game where 4 people would be running around their spaceship trying to perform 5 tasks. Making the guns require ammo to be transported to them is the perfect addition, not only does it give players another thing to think about when they are running around the spaceship, but also the location of your ammo stores is very important because you want them to be convenient to run between.

ammo refill 1s


This update doesn’t just add ammo!

There is a new weapon you can add to your spaceships called the Sine Wave Gun, this gun is a very inaccurate gun but the longer it shoots the faster it fires. This makes it a great gun to use against big enemies with large health pools.

I have also made it more convenient if you accidentally step out of the room because you will not need to wait for the animation to play again.

Survival Mode has had had some developments to improve the enemies that spawn and the timing between those, this should keep it more exciting than it used to be.

New/Improved Animations for some existing rooms.

sine gun1s


So about that ammo...

Rooms are now split into two types; laser rooms and shell guns. Laser rooms will use up energy as they shoot, shell guns will use up their own supply of ammo that players will need to fetch from ammo store rooms.

It's very likely I will add a third type of attack called Missiles that will refill themselves over time but when activated they will unleash their whole supply very quickly.

Once I have a good feeling for how players are using the ammo I have some other rooms ready to go that increase the amount of ammos guns can hold or auto reload all guns but cost ammo and require the player to input a long sequence. However these need to be balanced.

rocket shell gun1 vs


For a full list of changes and to see what I am working on every day you can see my Trello: Trello.com

Join in with the community and see what I am working on next: Discord.gg

Lots of love
> David Strachan

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Feature
Related Games
Undercrewed
Undercrewed Arcade
Related Engines
GameMaker Studio
GameMaker Studio Commercial
GameMaker Studio 2
GameMaker Studio 2 Commercial
Related Groups
Dave and Dex
Dave and Dex Developer & Publisher
GameMaker Devs
GameMaker Devs Hobbies & Interests
YoYo Games
YoYo Games Developer