Post feature RSS Dev Diary 3: Your people is starving!

The enemy tribe will now attack you, and you lose if your people starve for too long. This means that instead of acting more like a sandbox demo, the game is now challenging you.

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Progress Picture

Let's first take a look at the current view.

Progress picture 11

So what's happened since last update?

Enemy Attacks

You can no longer just sit back and relax. The enemy tribe will attack you, and they attack you with larger forces as the game progresses.

You can set the difficulty in the main menu: EASY, MEDIUM, HARD.

Enemies attacking


If your people starve for too long, it's game over.

This means I've added another consequence for neglecting to feed your people, in addition to other consequences like reduced knowledge generation and reduced production speeds.

Your people is starving

Having a large population and/or army is a risk in itself because it needs to be sustained. I can imagine a common strategy will be to destroy your opponent's food supplies.

New unit: Spearman

I added the Spearman as an alternative to the Axe Man Warrior. This unit acts more like heavy-infantry. It has more HP and has armour against ranged attacks, but it's also the slowest unit, and more costly.


New technologies

Added 2. Mining increases mining speed, and Wheel lets villagers carry more resources. There's currently 5 technologies to research in the game, but I plan to include 20-30. A sign that this game is still early in development.

New technologies

Research complete

I routinely forgot to pick a new technology to research when I played through the demo, so I added a popup message to make me aware of when a research is complete.

Research complete

Unit stats

I also missed information about units when playing through the demo, so I added extra icons and numbers to show their stats. If you hold over an icon a tooltip describes the stat.

more stats

Balance changes

Buildings have more HP. Unit costs have changed (they all cost more). Units have been tweaked so that their roles are more distinct.

Units also deal siege damage to buildings. Ranged units are now very inefficient against buildings.

Playable build?

My goal is to include a link to a playable version of the game next time I post here, whenever that is!

Thanks for reading!

Sph!nx - - 722 comments

Looks promising guys. Keep it up!

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ManaSky Author
ManaSky - - 25 comments

Thanks Sph!nx

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Łagi - - 174 comments

gib link this weekend
[cause after i have to work :( ]

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Łagi - - 174 comments

i feel disappointed :)

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ManaSky Author
ManaSky - - 25 comments

My apologies, I didn't see this message until now. I'm still implementing some more features before I'll do a new feature post and upload a build. :)

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