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- Attribute system: The vanilla upgrade system for weapons has been completely replaced by a new attribute system. Every module/attachment has it's own attributes and will affect the weapon handling in a meaningful way. The UI has also been updated to reflect that.
- UI rendered icons / icons for attachment context menu: A huge step towards immersion and QoL are the new rendered icons for weapons. These icons are generated on the fly after any changes are done to the weapon.
- Visual magazines: An important improvement to the magazine system are "individual magazines". This allows the player to visually identify currently equipped magazine types on players slot or weapons that are lying on the ground.
- Weapon cover compression: Coming close enought to any obstraction, the player will now contract the weapon accordingly.
- Weapon lenght: To support the cover compression, individual weapon lenghts have been implemented and added to the attribute system. This will impact the player's weapon choices and give CQB more meaning.
- Actor body: To add more immersion, we implemented the actor body that will reflect the currently equipped body armor.
- Head mounted camera: This feature works independently from actor body and adds inertia to players's movement. It can be toggled in options and the amount of head bob can be tweaked as well.
- Unique weapon visuals: Small scratches and bumps will cover the weapons sufaces resulting in a unique look. No weapon will look the same.
- Weapon condition: To further enhace visuals on weapons, surfaces will now accumulate wear and rust to indicate weapon part conditions.
Wow. just, wow.
this mod has now become my favorite anomaly mod.
keep up the good work!
this mod <3
god damn. been waiting for months
This looks like something from Apeiron games (7,62 High Calibre and others) - dirt and durability, time for ADS etc
the weapon length also gives SMG a slot in people who likes to gun and hide's loadout
oh my god lets gooooo
ohhh!
Alright, this modpack is officially dunks on EFP, i mean EFP is still a great modpack, but this is something magical, actor body is something i truily appreciate for i am immersion sucker.
This looks amazing. If you would like some more inspiration on your dev work, check out Insurgency (source engine, 2014). It has the absolute best interpretation of FPS gunplay that currently exists.
Some of the noteworthy features include proper ammo counting and reloading of weapons which aren't empty and corresponding animations. (one in the chamber plus fresh 30 mag = 31)
The lack of crosshair and hipfire weapon freefloat (play the game and you'll understand) are also extremely good features.
Good luck!
that shall takes a lot of reimplementation, and i don't think it is fully compatible with the X-ray engine. still, thanks for the advice. noted.