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This article clears some questions around the Half-Life 1 singleplayer-modproject "Nohra's Concealment" and gives impressions to the backgrounds of development.

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Looking at my last blog entry, I'm bound to say that time’s running fast. I’ve been working on “Nohra's Concealment” (formerly “Outbreak 2") since January 2009, so it’s been about three months now. I am happy to say that work is going very well so far. I figured out how to build good textures out of RL-photographs, and I’ve become more and more acquainted with Milkshape 3D, which is a lowpoly modeling tool for many games, such as Half-Life 1.

When will it be released?

I always think of it as a problem to say how long the whole process is going to take, because whenever I am working on it I have more ideas, which create more work for me. Of course I want to have it out of mind, so unless any unforseen events occur, I plan to release it by the end of this year.

What will it be about?

The mod is based on Half-Life 1 overall, but do not expect any “old” content aside from maybe some character-models. Though scenery, story elements and gameplay are also based on Half-Life 1, you won’t play as Gordon Freeman. The whole thing is taking place at a mesa. Basically, you’ll be fighting the old enemies packed in a familiar, but completely new environment. In any case, be ready for some surprises...

There will be various ways to solve puzzles, like simply taking another way. In some ways this could be called “nonlinear gameplay,” but of course it’s not that simple nor practical to both build a game like HL1 and to make it totally nonlinear. Still, many things will happen “by chance” to keep gameplay exciting.

Why not Source?

When I started the mod in 2006, I wanted to use GoldSRC, because at the time it was more familar to me than Source. If I started the whole mod again for Source, I am sure it would protract the process till 2010 minimum. I am already thinking of a Source conversion for the future, but for now I will be glad to finish what I started three years ago. :/

Who is Nohra?

"Nohra" is the name of two communes in middle eastern Germany (Thuringia). I used it because I think it really sounds great. (Actually there’s the female name “Norah”, too.)

What happened to Outbreak 2?

That is a very good question. I hate to say it, but there’s no chance for the old content to get into the final version of the mod, (besides the well known main-entry; see below) because today I am not very assured of my skills at that time (2006).

Nevertheless, I will add some of the old ideas into the new project, like the rough mission design, for example. I am sure that nobody will regret missing the old stuff as long as the new one is on his way. Right?


Who am I?

Just a fan of the greatest game ever made! I’ve been mapping since 2001, but I never felt like I was very good until I started this project, after a long phase of doing nothing but “consuming” (playing TF2, L4D, GTA2 and Serious Sam ;D). Usually I am doing web design, and I think that I’m pretty good at it.

Because of this, I am very practiced in Photoshop, as it’s the best program for building textures. Besides that, I am currently unemployed and looking for an apprenticeship as a “digital media designer,” so this mod is maybe gonna be the last big project in my early life (No, I don’t really think so).

That's all for now. Be sure to find out more when the time is right!

Greetings to everybody and thanks for your comments/watches/etc.

Sascha [ToTac] Sparn

Comments
Obama_Yo_Momma
Obama_Yo_Momma

Awesome I love that shot of the Facility. I am looking forward to the mod! I wish you the best of luck.

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Nelllle
Nelllle

simply beautiful...

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Darknessvamp
Darknessvamp

eeerrrrr... what?

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Combine68
Combine68

When Do we Get The Frickin Guns!?:)

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D3ads
D3ads

I would consider using bits and pieces of the old work instead of making everything from the ground up, it would certainly save time and that old shot of the facility with the cactusses is too good to waste!

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ToTac Author
ToTac

Be sure that it will be included. Maybe even better :)

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Hezus
Hezus

A fellow active HL-Modder :) Glad to see they're still around. That old facility certainly looks like a keeper.

I don't know if you already have the full story and concept written down, but bince you're doing a linear story to HL's, it might be worth playing through the origional saga again and find plotholes to fill up, gameplay elements that you could do better and creating extended storylines to the events in HL. This could lead to new idea's, which then again lead to new motivation and finally to faster developement.

Anyway, I'm going to track this MOD and see what you come up with. Überrasche mich! ;)

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ToTac Author
ToTac

Thx, I will try to not disappoint anybody :)

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skrongstyle
skrongstyle

Is there a first Outbreak and where can I get it.

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ToTac Author
ToTac

No, actually there's no real "Outbreak"-mod for Half-Life (at least not by me). "Mission: Outbreak" was a singleplayer-map I created a VERY long time ago (must be 2001). I lost it accidently and for any purpose used the name for a modproject.

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