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This article is the full documentation for version 1.337 of C&C Retarded: Red Cocaine for Red Alert 3.

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Basic Changes:

All refinereys, even away from an ore node, will give the player $500 every 12 seconds.

Many Units have been modified to allow targeting of aircraft.

Many Units have been enlarged.

Many Units do more realistic damage.

Many Units are faster.

Many Unit abilities have been altered.

Many Prices have been altered.

At the start of any game, the player will have three crates; a GLOBAL Health Crate, a GLOBAL Veterency Crate, and a Clone Crate.

GLOBAL Health Crates repair/heal all structures, infantry, vehicles, and aircraft.

GLOBAL Veterency Crates give all of your units +1 Veterency when used.

Clone Crates create a clone of whatever unit activated it. Note: A cloned unit cannot use its special ability.

Allied Faction starts off with one Allied Construction Yard and an accompanying Allied MCV.

Chronosphere, Iron Curtain, and Nano Swarm are all free and able to be built at the start of a game.

All Power Plants give double power.

Basic Anti Infantry Infantry can do more damage and swim.

All Commandos have three times the health.

All wall segments can be build further out and take less time.

BAMF Units/Structures:

Catalyst Harbinger -
Gigantic Harbinger Gunship
Able to Convert Enemy Vehicles into Friendly Assault Destroyers
Can Attack Aircraft
Can be produced at an Allied Airfield
Requires Tech Level 3
Talent is Conversion

Shogun Battlestar-
Gigantic Shogun Battleship with Flight Capabilities
Launches Fighter Mecha-Tengu as Escort
Can be produced at Empire Naval Yard
Can Attack Aircraft
Faster on Water
Requires the new Fortress Power Core and Tech Level 3
Talent is Keeping the Pressure On

Gunther, Lord of the Smackdown -
Gigantic Apocalypse Tank
Fires Catastrophe Shells - Damage can be described as being equivalent to the Allied Time Bomb
Can Attack Air
Moves extremely slow
Secondary Grapple allows for faster movement
Requires Battle Lab
Can be produced at Soviet War factory
Talent is massive damage

Allied Titan -
Gigantic Floating Aircraft Carrier
Accompanied by a squadren of Apollo Fighters
Can be produced at Allied Naval Yard
Requires Tech Level 3
Talent is absorbing damage

Super Oni -
Emperor Yoshiro Mech
Uses both Eye Beams and Energy Missiles
Requires Tech Level 3
Can Attack Air and Ground
Can Walk through water
Talent is Aircraft Destruction

Gundamn -
Gigantic King Oni
Eye Beams are
Can Attack Air and Ground
Can Walk through water
Talent is Being Big

Shogun Executioner -
You should already know what this is.
Can be built from the start
Can be produced at Empire Warfactory
Costs too much to be reasonable
Takes to much time to be made
Talent is being relatively unobtainable.


Asura Tower (Structure) -
Aircraft Control Tower
Launches Large Amounts of Autonomous Aircraft to work as Defense
Defends both air and ground
Requires Tech Level 3
Constructed at Allied Construction Yard
Talent is shear numbers

Gravity Inversion Tower (Structure) -
Gravity Manipulator
Sends the following into space when too close: Infantry, Vehicles, Projectiles, Aircraft, and Power plants
Requires Battle Lab
Constructed at Soviet Construction Yard
Talent is perfect base defense

Fortress Power Core (Structure) -
Floating Fortress Power Structure
Produces over 9000 in power
Allows construction of Tri-Cannons
Comes with two complimentary Tri-Cannons
Destruction will lead to catastrophic explosion
Constructed at Emprie Construction Yard
Talent is shear power

Wave Force Tri-Cannon (Structure) -
Float Fortress Main Gun
Long Range Triple Beam Cannon
Can Attack Aircraft
Constructed at Empire Construction Yard
Requires Fortress Power Core
Talent is shear range

Notable Special Power Changes:

Ballon Bomb -
Double Damage and Double the Number of Bombs

Iron Curtain & Chronosphere -
Larger Radius

Chronoswap -
Now works on enemy units

Cryo Beams -
Lasts Longer

Time Bombs -
Does more damage

Desolator Air Strikes -
More Planes

Kamikaze Planes -
Bigger Planes

Orbital Drop -
Drops more

Magnetic Stalight -
Moves faster

Chrono Rift -

Notable Unit Changes:

Tankbuster -
Attacks Aircraft

Spy -
Can now disguise as structures
Larger Radius of Effect for Bribe

Twinblade -
Picks up more stuff
Units can now fire from it
Example: Dreadnoughts can be picked up by Twinblades and fire from it

V4 and Dreadnoughts -
Fires at Air

"EMP" Ninja -
Throws EMP Shurikens

Bullfrog -
Starts with 5 Conscripts

Yuriko -
Special Ability can now cause damage to vehicles and structures

Allied MCV -
Faster and comes with repair drones

Soviet MCV -
Faster only on land

Tesla Troopers -
Don't suck anymore

Empire MCV -

Riptides -
Starts with 5 Peace Keepers

Sudden Transports -
Starts with 3 Tank Busters

Natasha -
Can build more than one at a time

Narrative Justifications:

Sometimes you might notice shrunken units not unshrinking correctly, this is due to global warming. Remember to recycle kids! There should be a comma in that last sentence, put it wherever you what ;)

Conscripts have use magical Molotov cocktails which allow them to walk on water.

The peace keepers use future tech anti gravity shiels which only work above the sea.

Japanese warriors use nano swords which allow them to traverse the oceans.

Shogun Battlestars when they return to sea have inertia dampeners, that's why they don't receive damage then they hit the water at all full. This is also why there are no giant waves either. This technology is also used in MCV deployment.

Dreadnought missile explosions chemically create H2O when they explode due to the advanced missile density required to launch at that altitude.

Shogun Battlestars use FTW drives which allow it to traverse both air and sea.

The spy now uses new future tech technology such as the advanced butter knife which allows it to morph into structures.

The reason why you can't repair the Fortress Power Core normally is due to the circle of life. FYI you can always just use an engineer or a GLOBAL Health Crate.

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