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Graphs showing units in CnCD2K Red Alert 2 - Yuri's Revenge Mod for all 4 side.

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Vanilla Allied:

Allied Countries:

Vanilla Soviets:

Soviet Countries:

Vanilla Yuri's Army:

Yuri's Army Subfactions:

Vanilla GLA: GLA isn't completed and avalible in skirmish yet.

Comments
Guest
Guest

Keep up the awsome work!!

Cant wait for GLA in skirmish mode!! =))

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lacingupadayatatime4
lacingupadayatatime4

Why do the floatings disks no longer drain power and disable AA Defenses

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MustaphaTR Author
MustaphaTR

They do drain defences. At least they have Drainable=yes in code but i should check.

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MustaphaTR Author
MustaphaTR

Yea, i tested there is no problem, they do drain power from AAs.

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lacingupadayatatime4
lacingupadayatatime4

No the issue is this, the floating disk is supposed to drain all power from one point, not having to attack multiple power stations. Additionally when they disable power AA defense should no longer be operable. None of this is the case, in order to drain power you have to attack multiple power sources, in order to stop AA defenses you have to attack each individually.

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MustaphaTR Author
MustaphaTR

No, it isn't how they work. They drains all power from Power Plants but not defences they only disables one defence.

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lacingupadayatatime4
lacingupadayatatime4

Well prior to your mod I only did not notice this, but okay, I will accept that for the AA. However it is not the case that all power is drained from one power plant, you have to attack the necessary amount of plants to drain power below stable. I know for a FACT that the original game had it where all power was disabled as soon as a disk attacked a power plant.

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MustaphaTR Author
MustaphaTR

It's changed on mod due balance. One Disk can drain max 500 amount of power. Usually 1-2 can cut all the power. I forgot i did that change, i don't use Disks at all.

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lacingupadayatatime4
lacingupadayatatime4

Yeah I enjoy playing as Yuri to mix the forces and create unique attack forces, Floating disks and rocketeers = awesomeness. Additionally though I just want to say thanks for adding more than one Yuri, that is quite fun to play with. I admire that you know how to do all this, I enjoy designing models but coding is foreign to me. Good luck with the GLA stuff, seems pretty cool. If you ever require assistance from someone for bug checking or whatever you want, I am there.

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lacingupadayatatime4
lacingupadayatatime4

Additionally on the map, I believe it is called Russian roulette (the one where it is narrow and long for 8 players with player spawn 1 on the left border and player spawn 8 on the right), if short game is not enabled, a win becomes impossible. I have recreated this problem on multiple occasions, but just on this map, to my knowledge.

What I can figure is there are cloaked AI units, likely ore miners or other non-aggressive units that become impossible to locate, even a building I have found to be possible, as when my units grabbed a bonus crate that cloaks, it cloaked out my battle lab and construction yard.

A similar situation arose when the Boris unit became permanently cloaked and therefore impossible to counterattack leading him to wipe out an entire army, all the while being impossible to detect. I have not had the opportunity to grab a bonus crate that contains cloaking and test my units to see whether or not they uncloak when attacking a unit.

As I said I have not seen this on other maps, but that is due to this map being my favorite, so it may be possible on others.

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MustaphaTR Author
MustaphaTR

Sometimes a paradrop or spayplane stucks at maps edge and games doesn't ends. This is fairly rare. Nothing i can fix.

All hero units gets cloaked on elite status. I know it makes them too OP, i'm planning to do some changes about it but not back to vanilla YR state.

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lacingupadayatatime4
lacingupadayatatime4

They should exit cloak when they attack and have a 1 or 2 second delay before recloaking. If anything to balance that aspect have it where elite units can detect each other and add an elite unit to Yuri, yes I know his hero unit is pretty powerful but he lacks the ability to launch ranged aggressive attack.

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MustaphaTR Author
MustaphaTR

Not sure about buffing Yuri Prime. He is already enough powerful. Balance doesn't mean they should be able to do same thing. You should be alsbe to use bad and goods of your side.

About cloak detection and decloaking i'll add them after i add this Objective Complated message to new mission map. I worked on map much enough today.

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MustaphaTR Author
MustaphaTR

About cloak detection, as buildings SpySattelite, Robot/Drone CCs and Radars can detect cloaked units. But i really need some cloak detector units.

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lacingupadayatatime4
lacingupadayatatime4

I can't imagine how complicated the coding might be for this but, could have dogs detect and remove cloak therefore allowing other units to attack if they cannot, or have snipers/virus/crazy Ivan remove cloak. And Yeah I wouldn't buff prime, though I don't understand how to upgrade him to elite.

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MustaphaTR Author
MustaphaTR

Yuri Prime can go elite by 2 ways. % of experience that mind controlled unit gains goes to Yuri Prime and you can insta-kill infantry and highly damage to vehicles by deploying his Psi-Wave weapon which is a good experience source.

I added cloak detectors to dogs (range of 3), heros (range of 4), hero dogs and furry (range of 5) and brutes as yuri don't have normal dogs (range of 2)

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MustaphaTR Author
MustaphaTR

*25%. (Damn special caracter codes.)

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lacingupadayatatime4
lacingupadayatatime4

Cool, I completely forgot about brutes lol

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