native quests now for guard captain and spy master
buy and build dialogs nearly fixed
trade screen now with heading for every row
player inventory storage is limited again
buildings now have a buy- and buildprice and maintenaince cost
reworked tax system
calculation of citizen happines reworked and shown in towns menu
ability to vote for city council members in your citys
ability to kill city council members with shady persons in the taverns
Bugfixes: Errors in market presentations, missing textures in arena
renamed vaegir lords
renamed nord and swadian troops
city council members can be asked for information about theyr character
city council members can be converted to the belief of the player
Version 0.71
changes to town menu, now with infos about population and recalculatet relation
small changes to troops
rhodok lords have new titels
kill counter for companions and lords in combat summary screen
community buildings (city hall, city baracks, hospital...) can now be upgraded via dialog with the city council
city guards can now be recruited
Tournament Play Enhancements by Windyplains implemented
many changes to animals and animal products
iron smeltes now need iron ore and coal to produce iron
charcoal kilns now produce coal from wood
sugar beats can now be refined into sugar in a sugar refinerie
changes to the initial seed of goods and prices
Version 0.7
minor changes to the nord trooptree and the cult of the westwind, new merctypes
fixed a bug in the horsetramplig script, now horses fear camels, and other smaller bugfixes
added "Ye Olde Tavern Strumpets" and other ressources
"Game of Thrones"-Featureset NPCs try to kill each other or make presents, citycouncil members get killed and replaced, lord get hurt, can backfire on the person who started it
Sarranids got a new weapon, the grenade
a total count of 120 companions is now recrutable (~40% female), wih the spezialists from the more companion mod and some regular ones (lvl1-5)
your maximum army size now grows with every fief you hold
ordo calradia troops now sometimes use special battlecrys (bad quality just for testing)
added 6 new partyskills that affect the party during fights (more melee damalge and so on)
3 new minor faction (based on the 3 religions)
"Book of Law" - 16 laws that can change your kingdom
added cooking party skill, reduces food consumption 5% per skillevel
different speeds for sea traders and pirates, sailing skill affects player speed as ship
new names for lords from the nord. swadian and rhodok kingdom
renamed citys of swadian and nord kingdom
hunting enabled for goat, donkey and camel herds
enabled buying and selling for the new buildings, added in 0.5, in vilages and towns
Version 0.6
new trooptypes and changes to the trooptrees
religious npcs now get religious troops sometimes
added kingsguard troops to kings, based on the size of the kingdom
more diverse civilian npc in towns
named npc partys and npcs in towns
all npcs and player have a character and religion that influences theyr behavior and opinion of player
updated the kontor price setting presentations so automated trading in villages and town is possible again
new interiors for banks and churches
added hunting for deers, wolfes and boars
Version 0.5
completly rewritten code to support 65 tradegoods (24 in native), on 4 markets, new distribution of good on map
no longer savegame compatible
added new items from Floris - Basic
added More new Companion-Mod companions
added first testin version of the city-council featureset, which allows more interaction with a city
Version 0.42
changed colors of faction
presentation player caravan manage changed, now allows for automatic transports from villages to other villages and towns
added dialog for trade caravans
updated OSP SeaTrade code
Budget presentation changed, updated rent income and other changes
presentations keinPlan_player_city_trade and kontor_trade changed spice price slot from 750 to 250
replaced all "itm_" requests in the code of dialogs and menus to use new inventory system
menu_village now has 2 new options to repair looted villages
merged diplomacy tresury and bank account, changed diplomacy dialogs
bank_menu and sub-menus have been changed
simple trigger interest on deposits changed
moved city report from kontor menu to city
added new options to center_manage menu
made changes to pre_join menu
made changes to cattle heard menu
added prisoners to workforce calculation in triggers
also added garrisons to food consumption trigger (they count as poor people)
NPCs building up trigger changed
added new constants and slots for city improvement feature
genesis simple trigger updated
food conversion simple trigger updated
changed timer from simple trigger item prices from 2 to 12 hours
script initiate_economic_information has been updated
select_most_profitable_town and most_profitable_coastal_town updated
script do party_center_trade, game_event_simulate_battle and village_set_stage updated
guild master and village eldar dialogs investment_choose_enterprise and eldar_investment_confirm updated
updated diplomacy code to version 4.3
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