Post feature RSS BR - Improved Heroes & Units & Summoner Mod (Steam version)

This mod adds clan summoner and improved gameplay, battle gear, max health , the acquisition of Yin/Yang rates, damage, heroes, AI Support!, Kenji Nightvol in skirmish mode, new units and more...

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Requires : Battle Realms: Zen Edition (V.1.57.8 - V.1.57.9) - Steam only

Please use Battle Realms: Zen Edition (V.1.57.9) for more stable!

WARNING!!! This mod may be an unbalanced gameplay.

- All clans start with summoners. (Special heroes can be summoned using Yin&Yang).
- All heroes can get Techniques / Upgrades.
- All heroes summon cost change to 4 Yin/Yang (5 for leaders and 7 for Grayback).
- All heroes recovering time set to 120 second.
- Increased attack damage for all heroes.
- Added stamina vampire for all heroes.
- Added animation "Idle_injured" to stunned units.
- Disable regeneration rates of all stunned effects.
- Increased Yin & Yang acquisition rate to all units by 5. (All clans can acquire both Yin & Yang)
- Yin/Yang damage incrementor : Heroes = 10%, Brothers/Monk/Ninja = 5%, Units(Tier3,4) = 2%,4%
- Increased Keep HP from 875 to 3,000.
- Increased Watchtowers HP from 625 to 850.
- Increased Watchtowers limit from 4 to 6.
- Unlimited to build Town Square.
- Reduces training time of every Units for -5 seconds.
- Reduces training time of Shale Armor (Battle Gear) for -5 seconds.
- Peasant spawn rates : min. = 8 sec. / max. = 30 sec.
- Maximum population set to : 40/50/60
- Max rice capacity = 10,000 / Max water capacity = 5,000
- Increased rice and water harvest from 15 to 20.
- Zombie and Shambler deregeneration rate set to 0.
- Campaign Support!
- Improved AIWarPartyMakeUps.
- (COMING SOON!) Bots are more challenging! / More battle gears acquisition.
- AI Support! (Bots know how to use new units and new battle gears.)


Gamemode :

Player can change gamemode by select 'Starting Army' from lobby.
- Small (Default) : Each clan starts with one summoner.
- Medium : Each clan starts with special heroes.
- Large : Each clan starts with every clan summoner.


Dragon Clan : Units

All Units > Shrine > Power of the Dragon Clan (Passive skill) : +15% Attack damage / +50% Vision / +30% Fire, Explosive, Magical armor.

All Units > Fireworks Factory >
Spearman
- Passive : +5% chance on attack deal double damage and mini-stun enemies.
- Skill (Whirling Spear) : now mini-stuns enemies.

Archer
- Passive : Stoic Calm now shoot fire arrow when full stamina.
- Skill (Zen Arrows) : +Change attack type to magical damage (23 dmg.), +50% Attack speed / +Projectile speed / -25% Magical armor to self.

Chemist
- Passive : -Removed Healing Herbs ability.
- Skill (Black Powder) : +Deals 240 explosive damage with a melee attack / -10% All movement and -50% Damage to nearby enemies and allies for 8 seconds.

Dragon Warrior
- Passive : Inspiration change to 'Has a chance to enter Flame Sword when attacking / +25% Attack speed / +25% chance on attack to set enemies on fire'.
- Skill (Chi Shield) : +Healing from 5 to 15.

Kabuki Warrior
- Passive : Entertainer change to '7% chance when get hit to cast Starduct(-80% Vision / -100% Attack Range) to nearby enemies'.
- Skill (Flashpowder) : Stamina from 0 to 30 / -Duration of effect from 15 to 10 seconds.

Powder Keg Cannoneer
- Passive : Purifying Salt change to 'Restores 10% HP and 20% Stamina to nearby allies'.
- Skill (Shrapnel Keg) : +Attack range from 12 to 22 / -Attack damage from 75 to 65 / -50% Attack speed.

Samurai
- Passive : +MaxHP 100, +Seppuku now acquire both Yin/Yang (acquisition rate = 80).
- Skill (Yang Blade) : +Dragon Skin ability / +Yang acquisition per hit from 5 to 8 / +10% Attack damage (Magical).

Geisha
- Passive : +15% chance on death to activate Sacrifice skill.
- Skill (Fire Shield) : +Heal self for 6 HP per seconds / +Deals 2 fire damage to melee attacker and set enemies on fire.

Guardian
- Passive : +20% chance on death to activate Last Stand skill.
- Skill (Concussion Smash) : HP cost from 100 to 150 / Stamina from 0 to 60.

Battle Maiden
- Passive : -
- Skill (Double Image) : Immediately activate skill / +30% All movement speed when activated.

Dragon Clan : Heroes

Otomo
- HP : 4,000 / +25% fire, explosive, magical armor.
- Passive : +10 Yin&Yang acquisition rate on attack / +Range of Battle Leader from 6 to 10.
- Skill (Cost:3 Yin) : +25% Attack damage and attack speed to all allies on the map for 40 seconds / +Restores +10% HP and +10% stamina / +Summoned Elite Samurai (Max:4).

Garrin
- HP : 3,200 / +25% explosive, magical armor.
- Passive : +25% chance on attack to deal 50 cutting damage to nearby enemies.
- Skill : Call horse now summons wild horse.

Arah
- HP : 2,200 / Attack range from 25 to 40.
- Passive : +12% chance on ranged attack to deal 20 piercing, magical damage and slow enemies in small area.
- Skill : +6 Ranged attack damage / +200% Attack speed / +75% movement speed / +300% Missile avoidance / +50% Projectile speed.

Kazan
- HP : 3,500 / +90% fire armor.
- Passive : Do more fire damage to building / +80% chance on ranged attack to drain stamina by 3% and set enemies on fire.
- Skill : Burns nearby enemies, dealing 24 fire damage per second, -50% all movement speed and -75% vision.

Tao
- HP : 2,700 / +20% Move speed (+100% in water).
- Passive : +Fast HP recovery / +Melee Counterstrike ability.
- Skill : +Grants Tao and Monks on the map with bonus all movement speed by 100% and +25% All armor.

Teppo
- HP : 2,600
- Passive : On death deals 300 explosive damage and knock back enemies.
- Skill : Fires a Starburst Rockets when activated skill and +10% attack speed, +75% explosive armor to allies in large areas / +6 Ranged attack to self.

Dragon Clan : New Heroes & Units

Tarrant (Summoner)
- HP : 3,000
- Passive : Summon Kenji 1 Dragon upon death.
- Skill (Cost:7 Yin,7 Yang) : Summon Kenji 3 One with Dragon / +25% chance to summon Dragon.

Kenji 3 One with Dragon (New Hero)
- HP : 5,000 / +Slightly increased armor.
- Passive : Inspiration now +25% attack damage, all movement speed and Heal 1% per seconds to nearby allies.
- Skill : Critical Strike now deal double damage and heal self for +40HP / Slow enemies for a short time.

Kenji 1 Dragon (New Hero)
- HP : 4,000
- Passive : : Inspiration now +25% attack damage, all movement speed and Heal 1% per seconds to nearby allies.
- Skill : Same as Kenji 3 Dragon.

Elite Samurai (New Unit)
- HP : 1,000
- Passive : +Samurai with better stats / +Powder keg missile.
- Passive Skill : Reduces damage from all projectiles by 50% / +Yang acquisition per hit from 5 to 8 / +20% Attack speed / +12% Attack damage (Magical) / +Health vampire on attack.

Dragon (New Unit)
- HP : 2,400 / -75% Move speed / +Vision from 16 to 40.
- Passive : Grants +15% bonus attack damage, speed and +5% all armor to Kenji 3 Dragon in large area.
- Skill : When attacked Dragon stops moving and deals 25 cutting, fire damage for every 3 seconds to nearby enemies.


Serpent Clan : Units

All Units > Thieves' Guild > Power of the Serpent Clan (Passive skill) : +20% All movement speed / +40% HP, Stamina recovery / +40% Missile avoidance.

All Units > Metal Shop >
Swordsman
- Passive : Evasion change to '16% chance when get hit to evade all damage for 1 seconds'.
- Skill (Glass Sword) : now can be disabled.

Crossbowman
- Passive : +Vision from 20 to 25 / +Attack range from 12 to 14.
- Skill (Phosphorous Bolts) : change to '+Split 4 arrows on impact / -15% Attack speed'.

Musketeer
- Passive : 'Headshot!' +1% chance on attack to deal 300 piercing damage.
- Skill (Sniper Scope) : +Attack range from 20 to 25 / +Vision from 50% to 70% / -10% all armor to self.

Bandit
- Passive : Looting gain rice/water from 50/50 to 80/80.
- Skill (Stealth) : When becomes invisible gain 1 Paralysis Darts charge, deals 5 magical damage in small area and stun enemies for 3 seconds.

Raider
- Passive : +25% chance on ranged attack to set enemies on fire.
- Skill (Brush Fire) : Change to 'Deals 25 fire damage and sets nearby enemies on fire'.

Cannoneer
- Passive : +5% chance on ranged attack to activate Smoke Bombs skill / -Duration of effect from 15 to 10 seconds.
- Skill (Mines) : Stamina from 0 to 50 / Mines damage from 80 to 100 / Mines vision from 2 to 5 / Mines can now be destroyed.

Ronin
- Passive : +MaxHP 100.
- Skill (Yin Blade) : Heal self for +4 HP per seconds / +Yin acquisition per hit from 5 to 8 / +10% Attack damage (Magical).

Fan Geisha
- Passive : +Healing range from 7 to 14.
- Skill (Dark Pact) : +Heal nearby allies from -25% to +15% / +Damage reduction from 25% to 50% / -Duration of effect from 60 to 20 seconds.

Enforcer
- Passive : -
- Skill (Low Blow) : now deals 50 blunt damage, -20% stamina and stuns enemies for 5 seconds.

Witch
- Passive : -
- Skill (Demon's Amulet) : Immediately activate skill.

Demoness
- Passive : +HP recovery from 1.25 to 1.50 / +HP, Stamina vampire on attack / -Stamina recovery from 2.50 to 0 / -Start with 50% stamina.
- Skill (Razor Fans) : +Heal nearby allies from 10% to 20% / -Cost 50 stamina on attack.

Serpent Clan : Heroes

Shinja
- HP : 4,000 / +25% fire, explosive armor
- Passive : +10 Yin&Yang acquisition rate on attack / +18% Chance on attack to grant haste for a short time (Affect : Swordsman, Shinja, Ronin, Kenji 3 Serpent).
- Skill (Cost:3 Yang) : -20% All movement speed and -60% attack damage to all enemies on the map for 20 seconds / +Summoned Elite Ronin (Max:4).

Budo
- HP : 3,400
- Passive : New aura +25% all movement speed to self, nearby peasants and Musketeer.
- Skill : Restores 10% HP, Stamina to nearby allies / +Give bomb armor to allies (Max stacks : 3), when get hit heal self for +50 HP and deals 20 explosive damage to melee attacker.

Utara
- HP : 2,300 / +Vision from 16 to 24.
- Passive : -
- Skill : Song of Sorrow now stuns enemies / +Heal self for +200 HP / Damage increased from 50 to 66 / +Deal 3% of the enemy's max health.

Vetkin
- HP : 2,700 / +40% Move speed.
- Passive : +14% Chance on attack to restores +10HP,+2% stamina / +50% Attack speed, +10% move speed, +50% HP, Stamina recovery, +15% Attack damage, +100% Vision and missile avoidance for 15 seconds.
- Skill : Bravado now entangles nearby enemies and suck their stamina / Deals 50 piercing,50 cutting damage.

Taro
- HP : 3,000 / +90% Magical armor.
- Passive : Basic attacks set buildings on fire / +Slightly health vampire on attack / +Drain stamina on attack.
- Skill (Cost:1 Yang) : Deals 88 magical damage to nearby enemies / -20% All armor reduction(-150% for magical), -10% all movement speed and disable HP, stamina recovery for 150 seconds / Range from 6 to 10.

Necromancer
- HP : 2,000
- Passive : +Slightly health vampire on attack / -Max HP of Zombie from 160 to 100.
- Skill : +Summon 5 Spirit Warrior at once.

Serpent Clan : New Heroes & Units

Kenji Brother (Summoner)
- HP 3,000
- Passive ability : Summoned Kenji 2 Serpent upon death.
- Skill (Cost:7 Yin,7 Yang) : Summoned Kenji 3 Serpent / +25% chance to summon Musketeer Patrol.

Kenji 3 Serpent (New Hero)
- HP 4,800 / +Slightly increased armor / +Vision from 16 to 25 / +10% Move speed.
- Passive : +16% chance on attack to mini-crit(20 piercing,fire,explosive,magical damage), drain 5% stamina and slow enemies for a short time / +Improved Gun.
- Skill : Strikes nearby enemies 5 times with Critical Strike(25 piercing,explosive damage) and heal self +20HP per hit.

Kenji 2 Serpent (New Hero)
- HP 4,000
- Passive : +16% chance on attack to mini-crit(20 piercing,fire,explosive,magical damage), drain 5% stamina and slow enemies for a short time.
- Skill : Same as Kenji 3 Dragon.

Elite Ronin (New Unit)
- HP : 1,000
- Passive : +Ronin with better stats.
- Skill : +Yin acquisition per hit from 5 to 8 / +20% Attack speed / +12% Attack damage (Magical) / +Health vampire on attack / +Evasion ability like Swordsman.

Musketeer Patrol (New Unit)
- HP : 750 / +Vision from 16 to 40.
- Passive : +Headshot! ability (Same as Musketeer).
- Skill : +Base missile damage to 500(explosive) / +Attack range from 10 to 70 / -40% Attack speed and -20% move speed to self.


Lotus Clan : Units

Blade Acolyte
- Passive : Blade Sharpening 'Sharpen swords increase all movement speed until hit an enemy 2 times, dealing double damage'.
- Skill (Inner Strength) : -

Leaf Disciple
- Passive : -
- Skill (Scrye Leaves) : +125% Attack range / +Duration of effect from 15 to 20 seconds / -10% Attack speed.

Staff Adept
- Passive : Whirling Staff now stuns nearby enemies, dealing double damage.
- Skill (Dark Canopy) : -

Diseased One
- Passive : Rotting Decay +Duration of effect from 15 to 20 seconds.
- Skill (Projectile Vomit) : Change to 'Burn nearby enemies with poison, deals 4 fire, 3 magical damage and disable HP, stamina recovery.
- Skill (Death Wail) : Change to passive skill / +On death deals 40 magical damage and drain -25% stamina to nearby enemies.

Unclean One
- Passive : Darkness now slow enemies by 15%.
- Skill (Spreading Goo) : Stamina cost from 75 to 65 / Cast range from 15 to 20.
- Skill (Death Sentry) : Stamina cost from 50 to 40 / Cast range from 15 to 20.

Infested One
- Passive : Eruption now mini-stun enemies.
- Skill (Famine) : Change to 'Deals 15 cutting, magical damage and -25% all armor to nearby enemies / Stamina cost from 60 to 50'.
- Skill (Rebirth) : +On death restores +7% HP, +7% Stamina to nearby allies.

Warlock
- Passive : +MaxHP 100 / Soul Lick now provide HP, Stamina vampire on melee attack.
- Skill (Dark Arson) : Change to passive skill / +Attack range from 1 to 20 / +Area-of-effect from 0 to 4 / +Attack damage from 30 to 40 / -40% Attack speed / +25% chance on ranged attack to set enemies on fire.
- Skill (Life Siphon) : Change to 'Teleport to target allies (range : 50), +50% all movement speed for a short time and heal self for +100 HP'.
- Skill (Soul Chill) : now slow enemies by 25% for a short time.

Master Warlock
- Passive : +MaxHP 100.
- Skill (Soul Thresher) : Change to passive skill / -20% Attack speed / -Attack damage from 52 to 40.
- Skill (Unlife) : Removed Unlife skill / Master Warlock now gain Soul Chill skill from Brother 3 (Sehk).
- Skill (Ephemeral Corridor) : Removed Ephemeral Corridor skill / Master Warlock now gain Life Siphon skill from Brother 2 (Tausil).

Channeler
- Passive : +Stamina recovery from 2.5 to 3.0.
- Skill () : -

Reaper
- Passive : -
- Skill (Servant of Flesh) : Summons a Shambler without a corpse nearby / -Max HP of Shambler from 180 to 100.

Overseer
- Passive : -
- Skill (Tower Corruption) : Change to '25% chance on attack to deal 22 blunt damage and -10% stamina to nearby enemies'.

Brother 1 (Lythis)
- Max HP: 1,000 / Attack Damage : from 8 to 16 / +10 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Brother 2 (Tausil)
- Max HP: 1,000 / Attack Damage : from 5 to 10 / +10 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Brother 3 (Sehk)
- Max HP: 1,000 / Attack Damage : from 1.25 to 3.75 / +8 Yin&Yang acquisition rate on attack.
- Skill (Dark Powers) : +100% HP, stamina on target.

Lotus Clan : Heroes

Zymeth
- HP : 4,000 / -25% Move speed / Zymeth all resistances based on Orb Zymeth.
- Passive : +10 Yin&Yang acquisition rate on attack / Reworked projectile / +Health vampire on melee attack.
- Skill (Cost:1 Yang) : Heavy Rain now strikes all enemies on the map, deals 60 magical damage and deal 6% of the enemy's max health / +Storm Master range from 12 to 24.

Koril
- HP : 2,400 / +30% Attack speed.
- Passive : +Missile avoidance from 500% to 800% / +Melee attack now set building on fire.
- Skill : Teleport stamina cost from 60 to 20.

Issyl
- HP : 3,000 / +50% blunt armor.
- Passive : New aura -20% all movement speed to nearby enemies / -20% Attack speed to self.
- Skill : Haste stamina cost from 70 to 45 / Range from 6 to 10.

Soban
- HP : 3,400
- Passive : -
- Skill (Cost:3 Yang) : Summoned Elite Master Warlock (Max:4).

Yvaine
- HP : 3,200 / Attack range from 17 to 30 / Yvaine attack power based on Ungodly Yvaine.
- Passive : +5% chance on ranged attack to freeze enemies.
- Skill : Prison of Ice now deals 50 magical damage, draining -5 HP, weak all armor by -10% and freeze all enemies / +Range from 8 to 15.

Lotus Clan : New Heroes & Units

Golem (Summoner)
- HP 3,000
- Passive : On death deals 300 explosive damage and knock back enemies.
- Skill (Cost:7 Yin,7 Yang) : Summoned Nightvol.

Nightvol (New Hero)
- HP 5,500 / +Slightly increased armor.
- Passive : 9% chance on attack to summon Hordeling(Max:10) and restores 1% HP / +12% all movement speed / +5% piercing,cutting,blunt,fire,explosive armor / +5% damage according to the number of Hordeling (Buff stack:5).
- Skill : Knock down nearby enemies, deals 75 explosive, magical damage, -10% of the enemy's max health and drain 20% stamina / +Heal self for 400 HP.

Hordeling (New Unit)
- HP : 250
- Passive : -
- Skill : -

Elite Master Warlock (New Unit)
- HP : 1,000
- Passive : +Master Warlock with better stats / +Soul Thresher projectile / +Immune to all effects.
- Skill : Unlife skill.


Wolf Clan : Units

All Units > Shalery > Skill (Shale Armor) : +blunt, piercing, cutting, fire, explosive armor from 25% to 30% / -5% all movement speed.

Brawler
- Passive : -
- Skill (Zen Counter Punch) : Change to passive skill / +Attack damage from 18.75 to 21.75 (magical) / +Poison enemies on attack for 5 seconds / +15% Attack speed and -50% HP, Stamina recovery to self'.

Hurler
- Passive : -
- Skill (Lava Rock) : Change to passive skill / -25% explosive armor to self.

Mauler
- Passive : -
- Skill (Wrecking Ball) : Change to passive skill / -Attack range from 4 to 3 / -Damage from 10 to 9.

Ballistaman
- Passive : -
- Skill (Totem) : Change to 'Totem shooter cost 60 stamina to deal 180 blunt damage / +Attack range from 17 to 30 / -25% stamina and -25% all armor to enemies'.

Sledger
- Passive : +Area-of-effect to melee attack (range from 0 to 2).
- Skill (Stun Slam) : -

Pitch Slinger
- Passive : +25% chance on ranged attack to set enemies on fire.
- Skill (Scorched Earth) : now set enemies on fire.

Berserker
- Passive : +10% piercing, blunt, magical armor / +MaxHP 100.
- Skill (Lycanthropy) : deals 38 piercing damage to nearby enemies when transformed.

Werewolf
- Passive : +25% HP, stamina recovery / +MaxHP 100.
- Skill (Wolf's Bite) : +Piercing damage from 80 to 160.

Pack Master
- Passive : -
- Skill (Howl) : now heals 5% and grants Haste for short time to nearby allies.

Druidess
- Passive : Grant 2 charges of Wolfball League.
- Skill (Blessing) : now heal +20% to allies.
- New Skill (Wolfball League) : Grants power up buff +30% damage, +1% HP regeneration per seconds / -30% all armor (can be cast anywhere).

Digger
- Passive : +Vision from 20 to 25.
- Skill (Tunneling) : +Dig range from 20 to 30 / +Stamina cost from 60 to 40 / +3% HP recovery per seconds when hiding.

Dryad
- Passive : -
- Skill (Sapping Ritual) : Change to '+20% chance on attack to heal 8% HP to nearby allies'.

Wolf Clan : Heroes

Grayback
- HP : 5,500 / +25% explosive, magical armor.
- Passive : +10 Yin&Yang acquisition rate on attack.
- Skill (Cost:2 Yin) : Wolf's Howl grants Grayback a permanent buff +5% all movement speed/ +7% attack damage/ +50% vision/ +5% blunt, cutting armor, +10% fire, explosive, magical armor per stack(Max stacks : 4).

Longtooth
- HP : 3,600 / +Vision from 22 to 30 / +Attack range from 21 to 50.
- Passive : +Razor-Edged Boomerang projectile.
- Skill : Throw bigger lava rock projectile deals 49 explosive damage to enemies in small area / +200% Attack speed / +100% Vision.

Shale Lord
- HP : 4,500 / +50% explosive armor / +Vision from 16 to 20 / -20% Move speed.
- Passive : Attacking deal damage surrounding area to nearby enemies.
- Skill : Deals 190 blunt, 190 explosive damage and stuns enemies within area for 10 seconds.

Gaihla
- HP : 2,000
- Passive : +100% move speed of Forest Friend / +Health vampire on attack / +Crop Blessing now restores +10% HP, +10% stamina to nearby allies and increased range from 12 to 15.
- Skill (Cost:1 Yin) : Restores 35% HP and 15% stamina to all allies on the map / +100% HP recovery and +25% all armor to nearby allies for 15 seconds.

Wildeye
- HP : 3,600
- Passive : +15% chance on attack to summon Spirit Wolf (Max:10) and reduces enemy attack damage by -50%.
- Skill (Cost:3 Yin) : Summoned Elite Werewolf (Max:4).

Wolf Clan : New Heroes & Units

Arctic fox (Summoner)
- HP 3,000
- Passive : On death restores +100% HP, +100% stamina to all allies on the map / +100% HP recovery and +25% all armor to nearby allies for 15 seconds.
- Skill (Cost:4 Yin,4 Yang) : Summoned Grayback Slave / +25% chance to summon Longtooth Slave.

Grayback Slave (New Hero)
- HP 4,000
- Passive : +5% chance when get hit to deal 15 fire,magical damage and slow nearby enemies for a short time / +Summon Spider(Max:4).
- Skill : Grants +150% attack speed, +50% all armor / Drain -50 HP per seconds when activated.

Longtooth Slave (New Hero)
- HP 3,000
- Passive : +Attack range from 21 to 30 / +40% chance on ranged attack to deal 16 blunt damage and entangles enemeis in small areas.
- Skill : Throw bigger boulder to target point, deal 50 blunt damage per rock (emitted 30 rock on collision) / +Area-effect to nearby enemies.

Spider (New Unit)
- HP : 250
- Passive : -
- Skill : -

Elite Werewolf (New Unit)
- HP : 1,000
- Passive : +Werewolf with better stats / +25% Attack speed / +Missile avoidance 300% / +2% HP regeneration per seconds.
- Skill : Gain Wolf's Bite skill.


Monk & Ninja

Monk
- Max HP from 340 to 550
- Skill (Zen Trance) : Healing increased from +5 to +20 / Damage taken while in focus reduced from 100% to 50%.

Ninja
- Max HP from 300 to 500
- Skill (Shadow Skills) : Stamina drain from 1 to 0 / +100% Movement speed when activated.


Changelog


Version 3.8 Beta (26 Dec 2021)
- Fixed Nightvol's passive ability not working.

Version 3.7 Beta (25 Dec 2021)
- Reworked gamemode selection.
- At the start of the game, each summoner will be permanently stopped when the skill is active.
- Fixed Nightvol, Grayback Slave and all elite units are not upgrading correctly.
- Fixed Shinja's passive ability not working with Elite Ronin.
- Tao : Skill : All movement speed decreased from 120% to 100% / All armor increased from 20% to 25% / No longer immune to all effects and magic damage / Stamina drain increased from 4 to 5.
- Vetkin : Max HP increased from 2600 to 2700.
- Nightvol : +25% Fire armor.
- Nightvol : Skill : Damage increased from 70 to 75 explosive, magical damage / Self-Healing increased from 300 to 400 HP.
- Three Brothers : Skill (Dark Powers) : Now heals 100% on target units.
- Bandit : Paralysis Darts duration of effect increased from 3 to 4 seconds.

Version 3.6 Beta (07 Dec 2021)
- Improved AI heroes usage and AIWarPartyMakeUps
- Fixed lag when Musketeer Patrol attempted to fire (by reduced attack range from 500 to 70).
- Musketeer Patrol : Vision increased from 30 to 40.

Version 3.5 Beta (05 Dec 2021)

*GENERAL*
- Added gamemode options by select 'Starting Army', from the start player can choose moving/idle summoner or special heroes.
- Added Dragon (new unit).
- Added Musketeer Patrol (new unit).
- Added new skill for Longtooth Slave.
- Added new passive ability for Yvaine.
- All burning effect now deal fire damage instead of draining HP.
- Fixed Vetkin passive ability sometimes work with allies.
*HEROES*
- Otomo : Fire, explosive, magical armor increased by 25%.
- Garrin : Explosive, magical armor increased by 25%.
- Kazan : Max HP decreased from 3600 to 3500.
- Kazan : Skill : Burning damage decreased from 28 to 24.
- Tao : Max HP decreased from 2800 to 2700.
- Teppo : Max HP decreased from 2800 to 2600.
- Kenji 1,3 Dragon : Inspiration healing decreased from 2% to 1% / Duration of effect increased from 6 to 7 seconds.
- Kenji : Critical Strike now heal self for +40HP.
- Shinja : Fire, explosive armor increased by 25%.
- Shinja : Skill : All movement speed reduction decreased from -30% to -20% / Attack damage reduction increased from -50% to -60%.
- Utara : Skill : Damage increased from 50 to 66 / Damage dealt of the enemy's max health decreased from -5% to -3%.
- Vetkin : Max HP decreased from 2800 to 2600 / Attack damage decreased from 19.5 to 18.
- Vetkin : Skill : Chance from 13% to 14% / Restores stamina from 0% to 2% / Bonus attack speed from 60% to 50%, Bonus attack damage from 25% to 15%.
- Taro : Skill : All armor reduction from -50% to -20%(magical from -200% to -150%) / Change from -25% attack speed to -10% all movement speed / Duration of effect from 180 to 150 seconds / Range from 12 to 10.
- Necromancer : Attack damage increased from 18.5 to 20.5.
- Koril : Attack damage increased from 24 to 26.
- Issyl : Blunt armor increased by 50%.
- Issyl : Passive : All movement speed reduction decreased from -25% to -20% / Attack speed reduction to self increased from -25% to -20%.
- Soban : Removed vision reduction.
- Yvaine : Skill : All armor reduction decreased from -25% to -10% / +Duration of effect from 10 to 8 seconds / Draining HP from -15 to -5.
- Grayback : Attack damage decreased from 80 to 77.
- Grayback : Skill : Bonus attack damage from 12% to 7% / Removed +25% HP recovery.
- Longtooth : Skill : Damage increased from 45 to 49 / Area-of-effect range increased from 3 to 4.
- Gaihla : Skill : now cost 1 yin on use and gain +100% HP recovery and +25% all armor to nearby allies for 15 seconds / Restores HP from 25% to 35% and stamina from 12% to 15%.
- Shale Lord : Explosive armor increased by 50% / Removed 90% blunt armor.
- Shale Lord : Skill : Damage decreased from 200 blunt,explosive to 190 blunt,explosive / Range from 8 to 7.
- Wildeye : Max HP decreased from 3700 to 3600.
*UNITS*
- Elite Samurai, Elite Ronin : Removed HP regeneration per seconds / Added health vampire on attack.
- Samurai, Elite Samurai : Skill : +Yang acquisition per hit from 15 to 8.
- Ronin, Elite Ronin : Skill : +Yin acquisition per hit from 15 to 8.
- Kabuki Warrior : Passive : Starduct no longer drain stamina.
- Powder Keg Cannoneer : Skill (Shrapnel Keg) : Attack damage increased from 60 to 65.
- Battle Maiden : Skill (Double Image) : All movement speed increased from 25% to 30%.
- Crossbowman : Skill (Phosphorous Bolts) : Attack speed increased from -20% to -15%.
- Bandit : Skill (Paralysis Darts) : Change to 'Stealth : When becomes invisible gain 1 Paralysis Darts charge, deals 5 magical damage in small area and stun enemies for 3 seconds'.
- Raider : Skill (Brush Fire) : Range decreased from 6 to 4.
- Cannoneer : Skill (Mines) : Mines vision from 2 to 5 / Mines can now be destroyed.
- Diseased One : Skill (Death Wail) : Drain stamina decreased from -30% to -25%.
- Unclean One : Skill (Spreading Goo) : Stamina cost increased from from 50 to 65.
- Infested One : Skill (Famine) : Change damage type from magical to cutting, magical / Damage from 40 magical to 15 cutting, magical.
- Sledger : Passive : +Area-of-effect to melee attack range increased from 1.8 to 2.
- Ballistaman : Skill (Totem) : Totem damage increased from 132 to 180 / Attack range increased from 27 to 30.
- Druidess : Skill (Wolfball League) : Power up buff damage decreased from +35% to +30% / All armor decreased from -25% to -30% / Removed -20% HP to allies on cast.
- Wolfball League charges upgraded decreased from 3 to 2.
- Dryad : Skill (Sapping Ritual) : Removed HP recovery and armor buff.

More changelog in download file...

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