UnDungeon is created in the isometric perspective: hand-drawn pixel art is combined with a large number of animation frames and extremely high detalization. We also plan to create a set of pixel cutscene movies that would illustrate some key events of the game. 90% of our art is drawn by hand.

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undungeon art

UnDungeon is created in the isometric perspective: hand-drawn pixel art is combined with a large number of animation frames and extremely high detalization. We also plan to create a set of pixel cutscene movies that would illustrate some key events of the game. 90% of our art is drawn by hand. Seldom, we use 3D-workpieces as a basis of large objects. The graphics was inspired by such projects as Hyper Light Drifter, EITR, Dungeon of the Endless and a mix of different topics - sci-fi, fantasy, steam and cyberpunk, etc.

nomads party undungeon


We've never billed UnDungeon as a retro game, but it is foolish to deny the influence of such classic masterpieces as Zelda, Diablo, and Fallout on the project. Below, there is a series of concepts, animations, and promotional arts that illustrate different aspects of UnDungeon:

Pixel Art


wisp undungeon pixel art marduk scan undungeon


blob undungeon cultist elite undungeon


cryptic room undungeon executor attack undungeon


Characters Concept Art

undungeon promo art characters

laboratory sketch undungeon

Lamplighter, Collector of Soul

lamlighter undungeon boss sketchlamplighter boss undungeon


executor undungeonundungeon killscreen


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