Post feature RSS Armor Changes in Rebirth

Knights and other heavy melee classes in Final Fantasy Tactics suffer from a lot of weaknesses post Chapter 2. To compensate for this, we have drastically changed Knight Armor to give significantly more hit points and at higher armor classes, add Physical Attack also. Shields were also vastly improved, especially the early game shields.

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Armor in FFT: Rebirth has seen a significant revamping. First off most headgear and clothes have remained completely unchanged. A few of the more powerful items such as Flash Hats and Thief Hats have actually been downgraded to put them more in line with the other item options. Knight helmets and armor have seen a huge buff though. In particular Helmets all give more HP and upper-tier heavy armor not only features improved HP but also +1 PA (Physical Attack) so that heavy armored classes like Samurai, Knights, and Lancers can keep pace in the late game. The following is a listing of head armor. Changes are highlighted in yellow.

FFT: Rebirth Headgear List

Moving onto body armor, notice the improved late game armor and the boost to HP.

FFT: Rebirth Armor List

Shields have also had a slight upgrade. Most notably the early game shields have had their evasion rates boosted significantly making early game shields actually worth taking in chapters one and two.

FFT:Rebirth Shield List

The only chart not listed on this page is accessories which have been left out due to a relative lack of changes. Only Spike Shoes (+3 rather than +1 Jump) and Power Wrists (+2 PA rather than +1, but a cost increase from 5,000 to 20,000 gil) have notable changes.


Very nice and effective changes.

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