Post feature Report RSS AOW Bug report thread

I want everyone to post bugs in this thread so I can have somewhere to look and make a list from.

Posted by on

Hey everyone, I want to make this article a bug report thread.

1. If you could comment obvious bugs/discrepencies I.E. two identical units like T-55 from East Germany and T-55 from poland having different stats. or a broken weapon or range etc.

2. Also if you find conflicting historical information, I.E. a different Range or something being regarded as very accurate but is not ingame, something like that; those can go here too.

3. Lastly; any gameplay change suggestions in the realm of possibility that you may find better. I.E. "infantry need more transports"

I WILL NOT ACCEPT UNINTELLIGENT/UNSUPPORTED ARGUMENTS OR BS.

I.E. "AI 2 HARD PLZ NERF" or "NORTH KOREA BEST KOREA NEED CHEAP UNITS MAKE BEST KOREA OP RULE WORLD"

I'd like to make a list from here and it would help me address them quicker. don't have the time to play every nation and try every unit to see if all is in order. All your feedback will help me make it better.


Post comment Comments
jts3579 Author
jts3579 - - 73 comments

MY CURRENT BUG LIST

posting here so they don't get repeated.

Leclerc and Kyu-maru need to be same price at 165.

LvKv 90 needs 9km range, instead of 12km (new data source).

fix Shilka vs biryusa discrepancy.

Infantry transport availability.

Reply Good karma+1 vote
Guest
Guest - - 689,429 comments

I am frequently getting the screen to go blank. The cursor still shows and the music still plays. I have not noticed any specific situation that causes this.

Reply Good karma Bad karma0 votes
jts3579 Author
jts3579 - - 73 comments

1. That sounds like something not caused by the mod.
2. If it is, it is most likely either caused by either placing the mod in the wrong folder or having an israeli or netherlands deck (both of which are unsupported)

Reply Good karma+1 vote
epicslayer23
epicslayer23 - - 19 comments

Nice Mod,I found that the ZSU-23-4 Afganskiy has 2000 rounds of 23mm rounds,but before i saw it had 4000 rounds and ive read on Wikipedia
that there was a variant of the ZSU-23-4 called the ZSU-23-4M2 and had the radar system removed and the the ammunition raised from 2000 rounds to 4000.Is this s a bug or just for balancing reasons?.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,429 comments

thanks for the mod. The mod does not work...after replacing the file as indicated in the instruction, i get an access violation crash when i try to open the game which is resolved by restoring the original file. Thanks again and please how do i resolve this.

Reply Good karma Bad karma+1 vote
MaxPV1981
MaxPV1981 - - 213 comments

The reload time for some "hellfires" should be increased.
For example, AH64D fires four missiles at one target at long distances.

Sweden Epbv 90 recon vehicle has 6,5 mm MG instead of Bofors L/70.

Reply Good karma Bad karma+1 vote
MaxPV1981
MaxPV1981 - - 213 comments

We play AOW in multiplayer, and AShM planes is a real headache.
It can attack from the other end of the map, and even the player calls for ASF, it is late, so no ship can survive in open sea.
I would have thought about rebelancing it.

Reply Good karma Bad karma+1 vote
MaxPV1981
MaxPV1981 - - 213 comments

ZSU-57-2 and its counterparts range vs air and land must be reduced.
It's totally overpowered.
In real it is rather old FCS and, of course, cannot effectively attack jet aircrafts and tagets at distances more than 4 km.
Ground range must be less than 4 km, appropriate to other guns parameters.

Reply Good karma Bad karma+1 vote
MChrisp
MChrisp - - 1 comments

This mod won't work on Linux, right? I cannot find the folder you are supposed to put this file in and my files are always *Linux.dat
Or has anyone make it work?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: