Post feature Report RSS ahowl11's Vanilla Enhancement Mod v9 - Rebels & Mercenaries

In this edition, Rebels and Mercenaries get more of a selection, the map has many path finding issues solved and some bugs are fixed!

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It has been awhile since I released Nomads on the Horizon. Life endeavors and responsibilities definitely take priority sometimes. In this release, I mainly focused on the Rebels and Mercenaries. However I also gave a lot of attention to the AI and it's expansion patterns. There are many path finding issues in vanilla that have been fixed thanks to a very thorough research thread on totalwar.org also some bugs with the Nomads have been fixed and a few scripts were fixed and added.

Asturias

Spain Can now have a more direct line of attack to Numantia


Here is a full list of map edits and other features:

* - Fixed all Clipping/Distance issues on map from this thread:
Forums.totalwar.org(1-5)/page3
- Sardis to Ancyra
- Ancyra to Mazaka
- Patavium to Salona
- Apollonia to Segestica
- Cirta to Tingi
- Armavir to Mazaka
- Armavir to Sinope
- Phraaspa to Hatra
- Phraaspa to Seleucia
- Larissa to Athens
- Narbo Martius to Lugdunum

- Sautes of Thrace now is unstuck and goes for Byzantium

- Vindex of Gauls now is unstuck and goes for Massilia

- Officers, Musicians and Standard Bearers added to Mercenary units

- Fixed Nomad Routing Banner Glitch

- Fixed Nomad Settlement UI Glitch

- Fixed Perfect Spy Script

- Added Control Faction Script

PontusPontus and Armenia now have a direct connection


Units:

I have added 19 mercenary units and 17 Rebel units to the map. This adds the same amount of diversity to the game as in v8 when I added specific units to each faction. This should conclude the reskins that seem reasonable to include in the game. However I might still have a few in the future.

Mercs

New Mercenaries


The New Mercenaries:

Eastern Heavy Cavalry

Eastern Light Cavalry

Eastern Slingers

Mercenary Phalangites

Eastern Skirmishers

Hillmen

Illyrian Cavalry

Numidian Javelinmen

Mercenary Peltasts

Germanic Axemen

Scythian Axemen

Gallic Swordsmen

Woad Warriors

Numidian Archers

Iberian Light Cavalry

Iberian Infantry

Iberian Cavalry

Eastern Archers

Cappadocian Cavalry

Rebels

New Rebel Units


The New Rebels:

Libyan Spearmen

Eastern Light Cavalry

Slingers (Carthaginian)

Hillmen

Skirmishers (Eastern)

Slingers (Eastern)

Archers (Greek)

Light Lancers

Desert Infantry (only will appear in Arab lands)

Samnite Spearmen

Scutarii

Axemen

Swordsmen

Warband (Replacing the round shield warband)

Skirmisher Warband

Slingers (Barbarian)

Archers (Carthaginian)

Sprites are included with all units!

DOWNLOAD AND INSTALLATION:

DOWNLOAD HERE


- If you have an old HRTW version, you can try overwriting, but to be safe, delete it as this will not work with it. This version isn't save compatible.

- One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.


- To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, use the Alexander.exe or in steam go to Launch options and include this: -show_err -mod:HRTW -noalexander


IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS, NOTHING WILL WORK!

CREDITS:

crazyroman - Support, testing and fixes

bhl_20 - Fixing Perfect Spy Script and Adding Change Faction Script

comrade_general - Textures and unit cards

xcmhx - Textures, models and unit cards from Rome: Total War Enhanced

Barbarians Revenge Mod - Textures and unit cards

Macedon Expansion - Textures and unit cards

Guerro Sabino - Textures and unit cards

Lanjane - Textures and unit cards, new mercenary officers

Extended Greek Mod - Textures and unit cards

Michael333 - Some Unit Cards

Gigantus - Helping me with some mapping tricks

PJW6 - Testing

Foxcon - Testing

All of you - For Helping, testing and playing this mod, thank you!

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