In the beta release :
- A playable* episode with 7 maps, one being a boss level and the other being a secret level.
- 9 enemies; Dark Imps, Shotgun Zombies, Sector Patrols, Chaingunners, Imp Lords, Sentinels, Forsakens, Bull Demons, Spectres and Overlords.
- 12 weapons; Fist, AX-25 Standard Marine Pistol, Heavy Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Remote Bombs, Electro Staff / Flame Staff, Devastator, Tripbombs, Plasma Rifle.
- Alt fires for the existant weapons; (in order the same as above) Kick, Quick-Fire, N/A (for both shotguns), Armor Piercing Shot (Unloads 25 bullets), Double Anti Infantry Rockets, Timed Bomb, Vortex/ N/A, N/A, N/A, Railgun.
- 6 Keys; Blue, Red, Yellow, Green, White, Orange.
- Tons of music in both MIDI and .OGG format.
- Map effects.
In the release v1.0 :
-A completely detailed and playable episode with 10 maps, one being a boss level and the other being a secret level.
- SCORE SYSTEM. Players will gain bonus points from killing enemies, accomplishing tasks for each level, gathering treasures, collecting each treasure/item in the level, killing every monster, finding every secret and doing all 3 (has grand prize, 10k bonus).
- Player will be given special artifacts for completing special tasks in levels, like Painkiller's tarot cards, however these are unique and are not permanent!
- Probably 28 enemies; Dark Imps, Adult Dark Imps*, Ion Imps, Zombie Enlistees, Shotgun Zombies, Heavy Weapon Troopers, Sector Patrols, Chaingunners, Double Chaingunners, Imp Lords, Sentinels, Forsakens, Unholy Forsakens, Bull Demons, Cyber Bulls, Spectres, Plasma Equipped Zombies, Railgun Equipped Zombies, Soul Harvesters*, Lost Souls, Pain Elementals, Spider Demons*, Overlords, Terrors, Fire Lords+, Lurkers+, Hell Hunters+ and Blood Seekers. (There maybe more added)
- 13 weapons; Fist, AX-25 Standard Marine Pistol, Semi-Automatic Anti Personel Rifle, Heavy Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Remote Bombs, Electro Staff / Neutralizer, Silver Gun, Grenade Launcher, Plasma Rifle. (There maybe 1 more added)
- Alt fires for the existant weapons; (in order) Kick, Quick Fire, N/A, N/A (for both, may add explosive bullets as alternate for heavy shotgun), Armor Piercing Shot, Double Anti Infantry Rockets, Timed Bomb, Vortex / Mass Paralyze, Exploding Shells, Smoke Bomb, Railgun/Photon Blaster.
- 9 Keys; Blue - Blue Skull keys, Red - Red Skull keys, Yellow - Yellow Skull keys, Green key, Orange key, White key.
- Tons more music in both MIDI and .OGG format.
- More map effects. (Fake dynamic lightning)
- New HUD styles.
- A shocking menu :)
* Which has yet to be added.
+ Will be coded today/tomorrow.