Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Post news Report RSS Half-Life: Evacuation Point is still alive and feels good!

Closer and closer to the goddamn release with each day!

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So, as mentioned above, the mod is still alive and is being developed. It would be very rude to abandon the mod on this stage of development. In fact, from the eraliest March-April build and to this very day, there wasn't a single day I didn't work on the mod. So far, everything's okay: maps are being build, bugs are being fixed.

Maybe I'm starting to feel a little bit exhausted, but I knew what I was signing up for when launched JACK back in March. So, in order to finish the mod before winter and make it good I've finally decided to take quality a lot over quantity (the guy who wanted 30 acts, sorry :/).

Here are some screenshots of what I made in the end of August / beginning of September, so expect some more articles in near(?) future.

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PsyWarVeteran
PsyWarVeteran - - 1,817 comments

Are you cutting levels to release the mod sooner? Because I would take a longer but delayed mod over a shorter but earlier released one.

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Gus-2011
Gus-2011 - - 81 comments

I would take a shorter good mod over 70 boring and unpolished maps

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PsyWarVeteran
PsyWarVeteran - - 1,817 comments

Judging by the screenshots, both before the rework and after, [bl]sha's "unpolished" maps would be better than any other regular unpolished map.

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tear-vyps Author
tear-vyps - - 74 comments

It's not really a "cutting down" more like some kind of "squishing" levels into one another so I can make real as many of my ideas as possible. Sadly, I won't manage to do everything I planned, I feel too tired. Maybe after realease and having a rest I will eventually come up with some sort of "director's cut" but It's all about time and me really wanting to do this.

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FlippedOutKyrii
FlippedOutKyrii - - 3,496 comments

Hey, nice to hear some news again! Those HL: Echoe's Aesthetics are pretty spot-on with those screens ;)

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TheRenegadist
TheRenegadist - - 2,087 comments

Looking REALLY good here man!

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