[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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[w]tech - voxel based terrain layers via Deferred Rendering

[w]tech - voxel based terrain layers via Deferred Rendering

News 3 comments

In our last news we introduced our new terrain, based on voxels. Now there are also various material layers possible. Different to many other engines...

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

News 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

[w]tech goes for DirectX11 and PolyVox!

[w]tech goes for DirectX11 and PolyVox!

News 15 comments

Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.

[w]tech - Refraction

[w]tech - Refraction

News 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

News 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

Deferred Shading in [w]tech

Deferred Shading in [w]tech

News 10 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...

HDR-Rendering in [w]tech

HDR-Rendering in [w]tech

News 7 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

[w]tech - Realistic Skin and Roadmap

[w]tech - Realistic Skin and Roadmap

News 5 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

New Core and GUI

New Core and GUI

News 6 comments

This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.

 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

News 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

[w]tech - Completely rewritten!

[w]tech - Completely rewritten!

News 5 comments

I decided to throw my old engine into the bin and to write a new one. Read here, what I made!

[w]tech - Physics

[w]tech - Physics

News 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

IndirectLighting in [w]tech

IndirectLighting in [w]tech

News 6 comments

New feature to create smooth indirect lighting and more about refraction!

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

News 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

#2 Gameplay, Characters
BeyondJupiter

#2 Gameplay, Characters

BeyondJupiter 9 comments

These news give a closer look on the gameplay and present three new clients

Second techdemo released!

Second techdemo released!

News 3 comments

We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Pulsedrive

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Pulsedrive 2 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

News 8 comments

Many people asked us which way we use to bring light into our engine.

[w]tech - Simple Physics

[w]tech - Simple Physics

News 9 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Pulsedrive 1 comment

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

#1 Gameplay - Characters - Hiring
BeyondJupiter

#1 Gameplay - Characters - Hiring

BeyondJupiter 4 comments

The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Pulsedrive 1 comment

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

PD - Future Plans
Pulsedrive

PD - Future Plans

Pulsedrive

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

[w]tech - A new shader-system

[w]tech - A new shader-system

News 1 comment

In the last months, I worked on the Shader system. See here, what is possible now!

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!