[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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[w]tech - Refraction

[w]tech - Refraction

News 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

[w]tech goes for DirectX11 and PolyVox!

[w]tech goes for DirectX11 and PolyVox!

News 15 comments

Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

News 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Pulsedrive 1 comment

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

Deferred Shading in [w]tech

Deferred Shading in [w]tech

News 10 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...

IndirectLighting in [w]tech

IndirectLighting in [w]tech

News 6 comments

New feature to create smooth indirect lighting and more about refraction!

Second techdemo released!

Second techdemo released!

News 3 comments

We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.

#2 Gameplay, Characters
BeyondJupiter

#2 Gameplay, Characters

BeyondJupiter 9 comments

These news give a closer look on the gameplay and present three new clients

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

BeyondJupiter

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

HDR-Rendering in [w]tech

HDR-Rendering in [w]tech

News 7 comments

HDR-Rendering is one of those effects every modern engine should have built in. It the makes life for mappers easier and makes everything looking cool...

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Pulsedrive

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

New Core and GUI

New Core and GUI

News 6 comments

This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

News 8 comments

Many people asked us which way we use to bring light into our engine.

[w]tech - Completely rewritten!

[w]tech - Completely rewritten!

News 5 comments

I decided to throw my old engine into the bin and to write a new one. Read here, what I made!

 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

News 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

[w]tech - HDR and DOF

[w]tech - HDR and DOF

News 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

News 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

[w]browser and [w]shade (text-based)

[w]browser and [w]shade (text-based)

News 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

[w]tech – Instancing feature

[w]tech – Instancing feature

News 1 comment

The instancing-feature of Direct3D has just found its way into [w]tech. You may don’t know what it is, so let’s just say “It helps us with drawing...

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

PD - Future Plans
Pulsedrive

PD - Future Plans

Pulsedrive

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

[w]tech – Scripting Support

[w]tech – Scripting Support

News 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - Simple Physics

[w]tech - Simple Physics

News 9 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

[w]tech - 2 years of development

[w]tech - 2 years of development

News 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

[w]tech - Physics

[w]tech - Physics

News 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!