[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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 [w]tech - Bermuda, Pulsedrive and a new logo!

[w]tech - Bermuda, Pulsedrive and a new logo!

News 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

[w]browser and [w]shade (text-based)

[w]browser and [w]shade (text-based)

News 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

[w]tech - 2 years of development

[w]tech - 2 years of development

News 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

[w]tech - A new shader-system

[w]tech - A new shader-system

News 1 comment

In the last months, I worked on the Shader system. See here, what is possible now!

[w]tech - Antialiasing and Ambient Occlusion

[w]tech - Antialiasing and Ambient Occlusion

News 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

[w]tech - Completely rewritten!

[w]tech - Completely rewritten!

News 5 comments

I decided to throw my old engine into the bin and to write a new one. Read here, what I made!

[w]tech - Demonstration of LightPrePass

[w]tech - Demonstration of LightPrePass

News 8 comments

Many people asked us which way we use to bring light into our engine.

[w]tech - HDR and DOF

[w]tech - HDR and DOF

News 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - HeightFog and SMAA

[w]tech - HeightFog and SMAA

News 3 comments

New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!

[w]tech - Physics

[w]tech - Physics

News 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap

[w]tech - Realistic Skin and Roadmap

News 5 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

[w]tech - Refraction

[w]tech - Refraction

News 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

[w]tech - Simple Motion-Blur and "Level of Detail"

[w]tech - Simple Motion-Blur and "Level of Detail"

News 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

[w]tech - Simple Physics

[w]tech - Simple Physics

News 9 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

[w]tech - voxel based terrain layers via Deferred Rendering

[w]tech - voxel based terrain layers via Deferred Rendering

News 3 comments

In our last news we introduced our new terrain, based on voxels. Now there are also various material layers possible. Different to many other engines...

[w]tech – Instancing feature

[w]tech – Instancing feature

News 1 comment

The instancing-feature of Direct3D has just found its way into [w]tech. You may don’t know what it is, so let’s just say “It helps us with drawing...

[w]tech – Scripting Support

[w]tech – Scripting Support

News 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech goes for DirectX11 and PolyVox!

[w]tech goes for DirectX11 and PolyVox!

News 15 comments

Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.

[w]techportal opens its gates to the world!

[w]techportal opens its gates to the world!

News 3 comments

After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...

#1 Gameplay - Characters - Hiring
BeyondJupiter

#1 Gameplay - Characters - Hiring

BeyondJupiter 4 comments

The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#2 Gameplay, Characters
BeyondJupiter

#2 Gameplay, Characters

BeyondJupiter 9 comments

These news give a closer look on the gameplay and present three new clients

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!

#6 EWOBJM and GameDocument excerpt!
BeyondJupiter

#6 EWOBJM and GameDocument excerpt!

BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

BeyondJupiter

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

BeyondJupiter

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

Deferred Shading in [w]tech

Deferred Shading in [w]tech

News 10 comments

Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...