[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...
Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.
Check out the details about our new browser and the finished text-based shader editor for [w]tech!
New in [w]tech renders of our models for BeyondJupiter:)
After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...
Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!
First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!
Technique for simulating glass, water and other transparent material is now available in [w]tech
New feature to create smooth indirect lighting and more about refraction!
Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!
New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...
Some new images of our EveryWeekOneBeyondJupiterModel campaign!
The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.
Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...
First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.
Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...
Now the shooting, killing, racing, jumping and running can finally begin.
What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!
We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...
We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...
Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.
A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!
The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...
At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...
New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!
Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...
First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...
After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!
After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.