[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
This time we have put our hands onto the core of the engine, bringing a lot of nice new features to [w]tech, which weren’t possible with the old one.
After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...
New in [w]tech renders of our models for BeyondJupiter:)
In our last news we introduced our new terrain, based on voxels. Now there are also various material layers possible. Different to many other engines...
Now it's done: The port to DirectX11 is completed and the integration of PolyVox has become usable.
We just released our second techdemo! Check it out here, it features deferred shading, blooming, parallax mapping and specular lighting.
Check out the details about our new browser and the finished text-based shader editor for [w]tech!
Again, a long time has passed since the last news and again we have many things to show you! So much, that we have to split it up into at least four news...
Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.
These news give a closer look on the gameplay and present three new clients
Released a new techdemo showing the music-shader using your own music. Rewritten, faster GUI using aero-design. New team member.
In the last weeks, our Engine took a big step forward. There are many new things now, and of course we want to let you see them! The best ways to do this...
The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...
In the last months, I worked on the Shader system. See here, what is possible now!
I decided to throw my old engine into the bin and to write a new one. Read here, what I made!
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.