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Volatile3D II is a game engine with modern graphic effects, interactive physics and many other features. Its renderer features realtime per-pixel lighting, parallax mapping, dynamic soft shadows, screen-space ambient occlusion, post-process filters, bezier curves and many other popular graphic techniques. Physics is based on Newton Game Dynamics engine.

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Description

Realtime Dynamic Per-pixel Lighting, Spotlights, Soft Particles with Light Filter, Lens Flare, ability to attach dynamic lights to animated models, also maintaining the orientation. These features, in particular, enable Volatile3D II Engine to handle NPCs with flashlights.