Feb 6 2019
At PAX, Grimmstar took place outside one single planet. We're now expanding the project to stretch to an entire solar system that works as your sandbox.
Dec 27 2018
2018 Indie of the Year Awards
20 days of voting are over, and it’s now time to announce the winners of the 2018 Indie of the Year awards – as chosen by you!
Dec 23 2018
A small update has been released for Action Alien Tropical Mayhem which adress some issues with the game while adding improvements for the gameplay !
Dec 21 2018
Hey, we're now getting basic AI and Combat functionality in!
Dec 6 2018
After a long break with the development of Aerial Destruction an update has been released for the game !
Dec 6 2018
Do you like shotguns, kung fu, slow motion, miniguns, gore and explosions? If you answered yes to any of the above, I've got something fun for you :)
Dec 3 2018
Slow motion bullet dodging gunfights, limb tearing explosions, slidekicking, miniguns and more, coming to you in a demo within a few days!
Nov 30 2018
Check out Enferi's Cinematic trailer! Enferi is a Steampunk/fantasy Hack and Slash with with classic hack & slash elements and a Batman like combat system...
Nov 22 2018
An update improving the graphics of the game and its gameplay.
Oct 29 2018
Minigun, taking human shields, enemies throwing flares and a new discord! Also, demo coming out very soon :D
Oct 16 2018
Reallusion delivers Character Creator 3 Pipeline (CC3), a universal character creation platform for Animation, Game, AR and VR. Connecting industry-standard...
Oct 3 2018
The Maestros, an online, team-vs-team click 'em up inspired by RTS and MOBA games that doesn't quite fit in on genre or the other.
Sep 25 2018
The Maestros launches on Steam Early Access on Wed, Oct. 3rd, following an Open Beta Weekend starting this Friday, Sept 28. Beta keys available.
Aug 9 2018
Redesigning the game to be an action-stealth game, adding stealth elements inspired by Splinter Cell and Thief, as well as adding more melee combat options...
Jul 13 2018
Follow the development of the upcoming Character Creator 3 (CC3) tool for indie game development, AR/VR games, pre-viz and animation production.
May 26 2018
Quite a long time after the game was launched, a small update has been released with some new features and change !
May 26 2018
The Maestros Closed Beta Weekend and the ensuing multiplayer brawls have begun! Get up to speed quickly with our Quick Guide video.
May 20 2018
Our practical approach to making group movement feel good and coordinated in an RTS style game.
Apr 28 2018
Friday 05/25 2:00pm PT until Sunday 05/27 6:00pm PT The Maestros will run a second closed beta weekend. Sign up to find out about beta keys!
Apr 21 2018
Addressing beta weekend feedback with post-processing effects and quality of life fixes in movement & selection.
Apr 14 2018
Bionite: Origins is moving to full release on steam, 3rd Quarter, 2018. Preview of Mars Missions.
Mar 13 2018
A Hat in Time
The Modding Update is here!
Play new user made levels + all-new Hat Flairs, Achievements and more!
Also a $1,000 USD mapping contest!
Feb 27 2018
Released with screenshots and gameplay video for preview !
Feb 15 2018
The biggest indie gaming stories for the week of February 16 2018.
Feb 1 2018
Patch 5.3 is the long awaited, and slaved over, patch that finally addresses a multitude of issues with maps, weapons, and most of all SOFT WORLD BOUNDARIES...
Jan 27 2018
Learn about the history behind the world of The Maestros lands and people.
Jan 27 2018
Elium - Prison Escape
New trailer released, along with the release date and Steam store!
Jan 8 2018
Action Alien: Prelude
Fight waves of aliens in a completely destructible petrol station with many weapons to grab and species of aliens to fight in this game based on the initial...
Jan 6 2018
The Regalis Faction brings 3 new commanders to The Maestros, each with their own unique abilities and tactics.
Dec 22 2017
2017 Indie of the Year Awards
Welcome to the Editor's Choice awards for the 2017 Indie of the Year Awards, where we show recognition to the indie games from the past year that we've...
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