Gamebryo engine (Bethesda's branch) reimplementation based on OpenMW and id Tech 4 sources
This image showcases the new engine architecture that will be used for SugarBombEngine. It's a mix of both Gamebryo and Id Tech 4 engine architectures with high flexibility for developers
The Sb(RPG)GameFramework will be a module that will load the game module and provide some of RPG genre game systems to it (potentially reusable for other projects reimplementing Oblivion/Skyrim/etc)