The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS Hammer Tutorial - Flowing water

you can also make a trigger_push in the water to make it work more realistic

Posted by on - Basic Level Design/Theory


"the tutorial in text"

1. i will show you how to make water like this

2. use the nodraw tool

3. make a block were you want the water to be

4. select the top of the block

5. "use the militiawaterbeneath" -texture (if the texture is not there download it HERE)

6. now click on the overlay-tool

7. type in "river" and select this

8. make it on the water and manke it fit

9. now you done!

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UrbanWulf
UrbanWulf - - 65 comments

I'm guessing this is only for Counter Strike Source?

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DelBiss
DelBiss - - 1 comments

You can also create your own texture. (I assume that without the trigger_push, nothing push the player)

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Roasted-Salmon Author
Roasted-Salmon - - 234 comments

you can just use pakrat to put the files into the map or you can use GCF-scape to put the files into your mod

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