The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Hl2 modeling is a pain in the ass. There are varying degrees of irritation to most every plugin that is out for every modeling program that I have used from maya to 3ds and so on. The main irritation is that they are just way too complex, ergo making a model come to fruition is more than a sum of its parts. In an effort to make things work, and work they do, I have taken the plugin out of the mix, and I give you my very own OBJ to SMD Converter. The app is below, you should have no issues running it, and if you do, let me know and ill do my best to fix her up. some basic documentation is included and i also attached the source. Feel free to distribute it as you wish, i am an open source friend.
Great tool, should be very helpful for mappers. Anyways awesome job on this, thanks!
Program won't open.
Can you tell me how will this save time??
Okay, great tool, easy to use, one complaint. In the readme.txt file, why not put the 'drag and drop' method BEFORE the much harder and more time consuming 'command prompt' method? No hate though, the tool works.