SFML is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.
I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.
The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...
Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!
It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!
The last month I've made a lot of progress. Read all about it!
I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...
Working on a level designer, game logs, scaling. So much to tell you!
Finally the basic options screen is done! These are my last implementations.
I'm proud to present you a snippet of one of the official Rocket Shipment tracks!
It's a hell of a job, but I think I finally got the resolution settings working.
I always thought encryption was a beast of complexity, but XOR-encryption is not so bad. Read about my latest developments and learn about XOR-encryption...
Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!
Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.
Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.
Working on the start menu with localization! I'm very happy with this result and have learned a lot in the process. Next step is adding a credits button...
My 3rd attempt for a title graphic after some feedback. I'm very happy with the result!
It is time! CUIT is now for sale on Steam for only 2.99$! In case you haven't yet heard of Cuit: Cuit is a minimalistic yet deep and challenging circuit-puzzle...
Finally! After your awesome support throughout the Greenlight campaign, Cuit is now finally on Steam. Also, listen to the official OST preview, composed...
After nearly two years of development, the Twin-Stick Roguelike is out on Steam. Now everyone can explore the Cistershire caverns, and shoot down rocks...
Gemstone Keeper is less than two weeks away from release on Steam.
It is time! Cuit has finally released it's open beta - with the first 39 levels to test your mind. Challenging, yet relaxing and educational. Can you...
Reveal trailer, Steam Greenlight, a Dev-Blog and our Web-Page. Or: How to juggle too many balls at once. For 'caffeine' - Without whom, this article would...
Last week, Gemstone Keeper was being played by hundreds of gamers at the London Anime & Gaming Convention at the Rocket Complex. Here's how it went down.
On March 31st, Gemstone Keeper will be available on Steam. However before then there will be a few opportunities to play Gemstone Keeper at some game...
Happy New Years Everyone! Here's what's new in Gemstone Keeper as the game is getting ready for its March release!
On the 11th of June, Gemstone Keeper was Greenlit on Steam. A lot of game development, content creation and loads of fixes have been done since then...
After 2 years I'm finally releasing the 3rd and possibly last version of Keyraoke. It's the version I planned to release much sooner and with more features...
Initial article for Cendric on IndieDB, with a short overview of the game.
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