SFML is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

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Releasing my game after more than 2 years of development

Releasing my game after more than 2 years of development

News

I embarked on a huge journey when starting to make this game in August 2018. This is a summary of the things I learned.

Release date has been set!

Release date has been set!

News

The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...

Devlog #028: Preparing for the Steam Game Festival

Devlog #028: Preparing for the Steam Game Festival

News

Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!

Pre-alpha demo release!

Pre-alpha demo release!

News

It's a pre-alpha demo, so there's still heavy development going on, still you should come play! Read here where you can get your copy!

Devlog #013:Flags, Errors and Crate detection

Devlog #013:Flags, Errors and Crate detection

News

The last month I've made a lot of progress. Read all about it!

Devlog #012:Under the hood stuff

Devlog #012:Under the hood stuff

News

An update about my work on the game for the last 2 weeks

Devlog #011:Playtest your levels

Devlog #011:Playtest your levels

News

I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...

Devlog #010: Level designer and other updates

Devlog #010: Level designer and other updates

News

Working on a level designer, game logs, scaling. So much to tell you!

Devlog #009: Options screen done!

Devlog #009: Options screen done!

News

Finally the basic options screen is done! These are my last implementations.

Devlog #008: Let there be music!

Devlog #008: Let there be music!

News

I'm proud to present you a snippet of one of the official Rocket Shipment tracks!

Devlog #007: Resolutions

Devlog #007: Resolutions

News

It's a hell of a job, but I think I finally got the resolution settings working.

Devlog #006: XOR-encryption and how it works

Devlog #006: XOR-encryption and how it works

News

I always thought encryption was a beast of complexity, but XOR-encryption is not so bad. Read about my latest developments and learn about XOR-encryption...

Devlog #005: Options options options

Devlog #005: Options options options

News

Constructing UI and and Options menu is no easy task. Especially when making everything from scratch... Here's my progress!

Devlog #004: GUI and localization

Devlog #004: GUI and localization

News

Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.

My experience so far programming a game from scratch

My experience so far programming a game from scratch

News

Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.

Devlog #003: Start menu with localization

Devlog #003: Start menu with localization

News

Working on the start menu with localization! I'm very happy with this result and have learned a lot in the process. Next step is adding a credits button...

Devlog #002: Title improvement

Devlog #002: Title improvement

News

My 3rd attempt for a title graphic after some feedback. I'm very happy with the result!

Devlog #001

Devlog #001

News

A short history of this project and where to find older stuff.

Release! Cuit - A challenging "bomb defusing" puzzle now on Steam!
Cuit

Release! Cuit - A challenging "bomb defusing" puzzle now on Steam!

Cuit

It is time! CUIT is now for sale on Steam for only 2.99$! In case you haven't yet heard of Cuit: Cuit is a minimalistic yet deep and challenging circuit-puzzle...

Cuit: Now on Steam & Soundtrack OST Preview, Discord & Forums
Cuit

Cuit: Now on Steam & Soundtrack OST Preview, Discord & Forums

Cuit

Finally! After your awesome support throughout the Greenlight campaign, Cuit is now finally on Steam. Also, listen to the official OST preview, composed...

Gemstone Keeper officially out on Steam!
Gemstone Keeper

Gemstone Keeper officially out on Steam!

Gemstone Keeper

After nearly two years of development, the Twin-Stick Roguelike is out on Steam. Now everyone can explore the Cistershire caverns, and shoot down rocks...

The Final Stretch
Gemstone Keeper

The Final Stretch

Gemstone Keeper

Gemstone Keeper is less than two weeks away from release on Steam.

OPEN BETA Release | Play the first 39 Levels of CUIT
Cuit

OPEN BETA Release | Play the first 39 Levels of CUIT

Cuit

It is time! Cuit has finally released it's open beta - with the first 39 levels to test your mind. Challenging, yet relaxing and educational. Can you...

Cuit - Blog, Trailer, Steam Greenlight & Website-Updates
Cuit

Cuit - Blog, Trailer, Steam Greenlight & Website-Updates

Cuit

Reveal trailer, Steam Greenlight, a Dev-Blog and our Web-Page. Or: How to juggle too many balls at once. For 'caffeine' - Without whom, this article would...

Gemstone Keeper at LAGC 2017
Gemstone Keeper

Gemstone Keeper at LAGC 2017

Gemstone Keeper

Last week, Gemstone Keeper was being played by hundreds of gamers at the London Anime & Gaming Convention at the Rocket Complex. Here's how it went down.

Where to Play Gemstone Keeper?
Gemstone Keeper

Where to Play Gemstone Keeper?

Gemstone Keeper

On March 31st, Gemstone Keeper will be available on Steam. However before then there will be a few opportunities to play Gemstone Keeper at some game...

New Years Update
Gemstone Keeper

New Years Update

Gemstone Keeper

Happy New Years Everyone! Here's what's new in Gemstone Keeper as the game is getting ready for its March release!

Six Months of Progress
Gemstone Keeper

Six Months of Progress

Gemstone Keeper

On the 11th of June, Gemstone Keeper was Greenlit on Steam. A lot of game development, content creation and loads of fixes have been done since then...

Keyraoke v3.0
Keyraoke

Keyraoke v3.0

Keyraoke 1 comment

After 2 years I'm finally releasing the 3rd and possibly last version of Keyraoke. It's the version I planned to release much sooner and with more features...

An RPG Platformer
Cendric

An RPG Platformer

Cendric 2 comments

Initial article for Cendric on IndieDB, with a short overview of the game.